Commit message (Expand) | Author | Age | Files | Lines | |
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* | add support for OBJ models (triangles only). | rodri | 2023-11-11 | 4 | -26/+6643 |
* | parallelize shader execution. | rodri | 2023-11-10 | 1 | -19/+85 |
* | correct the fb's rframe and use another Memimage for fragments. | rodri | 2023-11-10 | 1 | -15/+13 |
* | experiments with triangle and circle shaders. | rodri | 2023-11-10 | 1 | -4/+38 |
* | track nanosec.c and fix some things. | rodri | 2023-11-09 | 2 | -10/+117 |
* | Lesson 1: Triangle rasterization and back-face culling—Triangle shader | rodri | 2023-11-09 | 2 | -11/+73 |
* | cleanup. | rodri | 2023-11-09 | 1 | -7/+6 |
* | Lesson 1: Triangle rasterization and back-face culling—First attempt | rodri | 2023-11-09 | 1 | -10/+69 |
* | Lesson 1: Triangle rasterization and back-face culling—Preparation | rodri | 2023-11-09 | 1 | -2/+13 |
* | Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt | rodri | 2023-11-09 | 1 | -10/+10 |
* | Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt | rodri | 2023-11-09 | 2 | -26/+40 |
* | Lesson 0: Bresenham's Line Drawing Algorithm—First attempt | rodri | 2022-06-22 | 2 | -0/+246 |