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* adapted to the new libobj element format.rodri2023-11-111-39/+57
* add support for OBJ models (triangles only).rodri2023-11-114-26/+6643
* parallelize shader execution.rodri2023-11-101-19/+85
* correct the fb's rframe and use another Memimage for fragments.rodri2023-11-101-15/+13
* experiments with triangle and circle shaders.rodri2023-11-101-4/+38
* track nanosec.c and fix some things.rodri2023-11-092-10/+117
* Lesson 1: Triangle rasterization and back-face culling—Triangle shaderrodri2023-11-092-11/+73
* cleanup.rodri2023-11-091-7/+6
* Lesson 1: Triangle rasterization and back-face culling—First attemptrodri2023-11-091-10/+69
* Lesson 1: Triangle rasterization and back-face culling—Preparationrodri2023-11-091-2/+13
* Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attemptrodri2023-11-091-10/+10
* Lesson 0: Bresenham's Line Drawing Algorithm—Third attemptrodri2023-11-092-26/+40
* Lesson 0: Bresenham's Line Drawing Algorithm—First attemptrodri2022-06-222-0/+246