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Tiny renderer lessons and experiments
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*
added texture mapping.
rodri
2023-11-12
2
-28
/
+98
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*
Lesson 2: Hidden faces removal (z-buffer)
rodri
2023-11-12
1
-72
/
+33
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*
Lesson 1: Triangle rasterization and back-face culling—Flat shading render
rodri
2023-11-11
1
-7
/
+25
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*
adapted to the new libobj element format.
rodri
2023-11-11
1
-39
/
+57
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now african_head.obj doesn't fail to parse, and we will use those texture indices soon.
*
add support for OBJ models (triangles only).
rodri
2023-11-11
4
-26
/
+6643
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|
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also put a guard on the filltriangle slopes to avoid division by zero.
*
parallelize shader execution.
rodri
2023-11-10
1
-19
/
+85
|
*
correct the fb's rframe and use another Memimage for fragments.
rodri
2023-11-10
1
-15
/
+13
|
*
experiments with triangle and circle shaders.
rodri
2023-11-10
1
-4
/
+38
|
*
track nanosec.c and fix some things.
rodri
2023-11-09
2
-10
/
+117
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*
Lesson 1: Triangle rasterization and back-face culling—Triangle shader
rodri
2023-11-09
2
-11
/
+73
|
*
cleanup.
rodri
2023-11-09
1
-7
/
+6
|
*
Lesson 1: Triangle rasterization and back-face culling—First attempt
rodri
2023-11-09
1
-10
/
+69
|
*
Lesson 1: Triangle rasterization and back-face culling—Preparation
rodri
2023-11-09
1
-2
/
+13
|
*
Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt
rodri
2023-11-09
1
-10
/
+10
|
*
Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt
rodri
2023-11-09
2
-26
/
+40
|
*
Lesson 0: Bresenham's Line Drawing Algorithm—First attempt
rodri
2022-06-22
2
-0
/
+246