| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
| |
also changed the default fb size to get higher frame rates.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
i was unable to find a fix for the rendering artifacts i was getting and decided to skip to a later chapter, with a new architecture based on actual shaders, that made things easier to understand. right after the move i spotted the problem (and others that showed up) and was finally able to fix them.
it's working now!
|
|
|
|
|
| |
the normals from the file don't seem to be well formed,
maybe the order is wrong or the indices.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
now african_head.obj doesn't fail to parse, and we will use those texture indices soon.
|
|
|
|
| |
also put a guard on the filltriangle slopes to avoid division by zero.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|