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* add the option to visualize normals.rodri2023-11-191-9/+38
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* put all the transformations in a single matrix.rodri2023-11-181-4/+1
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* implemented perspective projection and a new rendering procedure (flag2).rodri2023-11-181-16/+255
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* correct zfb color rendering.rodri2023-11-151-3/+3
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* got rid of unused code. implemented memsetd for double sized filling.rodri2023-11-141-23/+14
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* show the rendering as it happens, with the option of visualizing the z-buffer.rodri2023-11-141-19/+70
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* add some shaping function experiments.rodri2023-11-121-16/+65
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* remove unnecessary cbuf2 variable.rodri2023-11-121-5/+2
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* correct rgb to rgba conversion.rodri2023-11-121-1/+1
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* added texture mapping.rodri2023-11-121-28/+98
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* Lesson 2: Hidden faces removal (z-buffer)rodri2023-11-121-72/+33
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* Lesson 1: Triangle rasterization and back-face culling—Flat shading renderrodri2023-11-111-7/+25
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* adapted to the new libobj element format.rodri2023-11-111-39/+57
| | | | now african_head.obj doesn't fail to parse, and we will use those texture indices soon.
* add support for OBJ models (triangles only).rodri2023-11-111-26/+132
| | | | also put a guard on the filltriangle slopes to avoid division by zero.
* parallelize shader execution.rodri2023-11-101-19/+85
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* correct the fb's rframe and use another Memimage for fragments.rodri2023-11-101-15/+13
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* experiments with triangle and circle shaders.rodri2023-11-101-4/+38
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* track nanosec.c and fix some things.rodri2023-11-091-10/+8
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* Lesson 1: Triangle rasterization and back-face culling—Triangle shaderrodri2023-11-091-11/+72
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* cleanup.rodri2023-11-091-7/+6
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* Lesson 1: Triangle rasterization and back-face culling—First attemptrodri2023-11-091-10/+69
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* Lesson 1: Triangle rasterization and back-face culling—Preparationrodri2023-11-091-2/+13
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* Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attemptrodri2023-11-091-10/+10
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* Lesson 0: Bresenham's Line Drawing Algorithm—Third attemptrodri2023-11-091-9/+39
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* Lesson 0: Bresenham's Line Drawing Algorithm—First attemptrodri2022-06-221-0/+222