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Diffstat (limited to 'main.c')
-rw-r--r--main.c47
1 files changed, 38 insertions, 9 deletions
diff --git a/main.c b/main.c
index dce0cad..cefd2df 100644
--- a/main.c
+++ b/main.c
@@ -34,7 +34,7 @@ struct SUparams
};
-Memimage *fb, *zfb, *curfb;
+Memimage *screenfb, *fb, *zfb, *nfb, *curfb;
double *zbuf;
Lock zbuflk;
Memimage *red, *green, *blue;
@@ -44,6 +44,7 @@ Channel *drawc;
int nprocs;
int rendering;
int flag2;
+int shownormals;
char winspec[32];
Point3 camera = {0,0,3,1};
@@ -332,7 +333,7 @@ filltriangle(Memimage *dst, Point p0, Point p1, Point p2, Memimage *src)
}
void
-filltriangle2(Memimage *dst, Triangle3 st, Triangle2 tt, double intensity, Memimage *frag)
+filltriangle2(Memimage *dst, Triangle3 st, Triangle3 nt, Triangle2 tt, double intensity, Memimage *frag)
{
Rectangle bbox;
Point p, tp;
@@ -453,14 +454,15 @@ shaderunit2(void *arg)
{
SUparams *params;
Sparams sp;
- OBJVertex *verts, *tverts; /* geometric and texture vertices */
+ OBJVertex *verts, *tverts, *nverts; /* geometric, texture and normals vertices */
OBJIndexArray *idxtab;
OBJElem **ep;
- Triangle3 t, st; /* world- and screen-space triangles */
+ Triangle3 t, st, nt; /* world-, screen-space and normals triangles */
Triangle2 tt; /* texture triangle */
Point3 n; /* surface normal */
static Point3 light = {0,0,-1,0}; /* global light field */
double intensity;
+ Point3 np0, np1;
params = arg;
sp.frag = rgb(DBlack);
@@ -469,6 +471,7 @@ shaderunit2(void *arg)
verts = model->vertdata[OBJVGeometric].verts;
tverts = model->vertdata[OBJVTexture].verts;
+ nverts = model->vertdata[OBJVNormal].verts;
for(ep = params->b; ep != params->e; ep++){
idxtab = &(*ep)->indextab[OBJVGeometric];
@@ -490,6 +493,18 @@ shaderunit2(void *arg)
if(intensity <= 0)
continue;
+ np0 = centroid3(st);
+ np1 = addpt3(np0, mulpt3(n, 10));
+ bresenham(nfb, Pt(np0.x,np0.y), Pt(np1.x,np1.y), green);
+
+ idxtab = &(*ep)->indextab[OBJVNormal];
+ if(modeltex != nil && idxtab->nindex == 3){
+ nt.p0 = Vec3(nverts[idxtab->indices[0]].i, nverts[idxtab->indices[0]].j, nverts[idxtab->indices[0]].k);
+ nt.p1 = Vec3(nverts[idxtab->indices[1]].i, nverts[idxtab->indices[1]].j, nverts[idxtab->indices[1]].k);
+ nt.p2 = Vec3(nverts[idxtab->indices[2]].i, nverts[idxtab->indices[2]].j, nverts[idxtab->indices[2]].k);
+ }else
+ memset(&nt, 0, sizeof nt);
+
idxtab = &(*ep)->indextab[OBJVTexture];
if(modeltex != nil && idxtab->nindex == 3){
tt.p0 = Pt2(tverts[idxtab->indices[0]].u, tverts[idxtab->indices[0]].v, 1);
@@ -498,7 +513,7 @@ shaderunit2(void *arg)
}else
memset(&tt, 0, sizeof tt);
- filltriangle2(params->dst, st, tt, intensity, sp.frag);
+ filltriangle2(params->dst, st, nt, tt, intensity, sp.frag);
}
freememimage(sp.frag);
@@ -742,8 +757,11 @@ void
redraw(void)
{
lockdisplay(display);
- draw(screen, screen->r, display->black, nil, ZP);
- loadimage(screen, rectaddpt(curfb->r, screen->r.min), byteaddr(curfb, curfb->r.min), bytesperline(curfb->r, curfb->depth)*Dy(curfb->r));
+ memfillcolor(screenfb, DBlack);
+ memimagedraw(screenfb, screenfb->r, curfb, ZP, nil, ZP, SoverD);
+ if(shownormals)
+ memimagedraw(screenfb, screenfb->r, nfb, ZP, nil, ZP, SoverD);
+ loadimage(screen, rectaddpt(screenfb->r, screen->r.min), byteaddr(screenfb, screenfb->r.min), bytesperline(screenfb->r, screenfb->depth)*Dy(screenfb->r));
flushimage(display, 1);
unlockdisplay(display);
}
@@ -794,10 +812,15 @@ genrmbmenuitem(int idx)
{
enum {
TOGGLEZBUF,
+ TOGGLENORM,
};
- if(idx == TOGGLEZBUF)
+ switch(idx){
+ case TOGGLEZBUF:
return curfb == zfb? "hide z-buffer": "show z-buffer";
+ case TOGGLENORM:
+ return shownormals? "hide normals": "show normals";
+ }
return nil;
}
@@ -806,6 +829,7 @@ rmb(Mousectl *mc, Keyboardctl *)
{
enum {
TOGGLEZBUF,
+ TOGGLENORM,
};
static Menu menu = { .gen = genrmbmenuitem };
@@ -813,6 +837,9 @@ rmb(Mousectl *mc, Keyboardctl *)
case TOGGLEZBUF:
curfb = curfb == fb? zfb: fb;
break;
+ case TOGGLENORM:
+ shownormals ^= 1;
+ break;
}
nbsendp(drawc, nil);
}
@@ -904,11 +931,13 @@ threadmain(int argc, char *argv[])
if((kc = initkeyboard(nil)) == nil)
sysfatal("initkeyboard: %r");
- fb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan);
+ screenfb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan);
+ fb = eallocmemimage(screenfb->r, RGBA32);
zbuf = emalloc(Dx(fb->r)*Dy(fb->r)*sizeof(double));
memsetd(zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r));
zfb = eallocmemimage(fb->r, fb->chan);
curfb = fb;
+ nfb = eallocmemimage(fb->r, fb->chan);
red = rgb(DRed);
green = rgb(DGreen);
blue = rgb(DBlue);