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* added texture mapping.rodri2023-11-121-28/+98
* Lesson 2: Hidden faces removal (z-buffer)rodri2023-11-121-72/+33
* Lesson 1: Triangle rasterization and back-face culling—Flat shading renderrodri2023-11-111-7/+25
* adapted to the new libobj element format.rodri2023-11-111-39/+57
* add support for OBJ models (triangles only).rodri2023-11-111-26/+132
* parallelize shader execution.rodri2023-11-101-19/+85
* correct the fb's rframe and use another Memimage for fragments.rodri2023-11-101-15/+13
* experiments with triangle and circle shaders.rodri2023-11-101-4/+38
* track nanosec.c and fix some things.rodri2023-11-091-10/+8
* Lesson 1: Triangle rasterization and back-face culling—Triangle shaderrodri2023-11-091-11/+72
* cleanup.rodri2023-11-091-7/+6
* Lesson 1: Triangle rasterization and back-face culling—First attemptrodri2023-11-091-10/+69
* Lesson 1: Triangle rasterization and back-face culling—Preparationrodri2023-11-091-2/+13
* Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attemptrodri2023-11-091-10/+10
* Lesson 0: Bresenham's Line Drawing Algorithm—Third attemptrodri2023-11-091-9/+39
* Lesson 0: Bresenham's Line Drawing Algorithm—First attemptrodri2022-06-221-0/+222