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* added a diablo3 model.rodri2023-12-161-0/+13334
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* got stuck and skipped to Lesson 6: Shaders for the software renderer.rodri2023-12-161-0/+6
| | | | | | i was unable to find a fix for the rendering artifacts i was getting and decided to skip to a later chapter, with a new architecture based on actual shaders, that made things easier to understand. right after the move i spotted the problem (and others that showed up) and was finally able to fix them. it's working now!
* add support for OBJ models (triangles only).rodri2023-11-112-0/+6500
also put a guard on the filltriangle slopes to avoid division by zero.