Commit message (Collapse) | Author | Age | Files | Lines | |
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* | add a model of the earth. do texture mapping based on picture format (RGB24, ↵ | rodri | 2024-01-14 | 1 | -0/+4803 |
| | | | | RGBA32 atm.) | ||||
* | renamed def.obj to quad.obj to better reflect its purpose. | rodri | 2023-12-22 | 3 | -0/+3954 |
| | | | | also added more models with its respective diffuse textures. | ||||
* | experiments with sdfs and texture mapping. | rodri | 2023-12-21 | 1 | -2/+6 |
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* | added a diablo3 model. | rodri | 2023-12-16 | 1 | -0/+13334 |
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* | got stuck and skipped to Lesson 6: Shaders for the software renderer. | rodri | 2023-12-16 | 1 | -0/+6 |
| | | | | | | i was unable to find a fix for the rendering artifacts i was getting and decided to skip to a later chapter, with a new architecture based on actual shaders, that made things easier to understand. right after the move i spotted the problem (and others that showed up) and was finally able to fix them. it's working now! | ||||
* | add support for OBJ models (triangles only). | rodri | 2023-11-11 | 2 | -0/+6500 |
also put a guard on the filltriangle slopes to avoid division by zero. |