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author | rodri <rgl@antares-labs.eu> | 2024-08-23 15:04:21 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-08-23 15:04:21 +0000 |
commit | 8674cb151144982ca5146268bad8a6b226fd8b62 (patch) | |
tree | fc3b2ff5c76e60990e5a9ea9d00f3232d77b9c26 /readme | |
parent | 1d61030857e868dee98386e5b07ec98416322d7f (diff) | |
download | 3dee-8674cb151144982ca5146268bad8a6b226fd8b62.tar.gz 3dee-8674cb151144982ca5146268bad8a6b226fd8b62.tar.bz2 3dee-8674cb151144982ca5146268bad8a6b226fd8b62.zip |
correct the gouraud and phong shaders. add a blinn shader.
Diffstat (limited to 'readme')
-rw-r--r-- | readme | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -21,8 +21,7 @@ USAGE The s option will switch the skybox on (performance will drop considerably). - The t flag takes as input an image(6) file used to texture the first model - (if it happens to have no materials). + The t flag takes as input an image(6) file used to texture the first model. The g flag takes as input the dimensions of the camera viewport. If it's smaller than screen the image will be upscaled to fit it as much as possible, otherwise it will default to the screen dimensions. |