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authorrodri <rgl@antares-labs.eu>2024-08-23 15:04:21 +0000
committerrodri <rgl@antares-labs.eu>2024-08-23 15:04:21 +0000
commit8674cb151144982ca5146268bad8a6b226fd8b62 (patch)
treefc3b2ff5c76e60990e5a9ea9d00f3232d77b9c26 /readme
parent1d61030857e868dee98386e5b07ec98416322d7f (diff)
download3dee-8674cb151144982ca5146268bad8a6b226fd8b62.tar.gz
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correct the gouraud and phong shaders. add a blinn shader.
Diffstat (limited to 'readme')
-rw-r--r--readme3
1 files changed, 1 insertions, 2 deletions
diff --git a/readme b/readme
index d304939..59b7e8f 100644
--- a/readme
+++ b/readme
@@ -21,8 +21,7 @@ USAGE
The s option will switch the skybox on (performance will drop
considerably).
- The t flag takes as input an image(6) file used to texture the first model
- (if it happens to have no materials).
+ The t flag takes as input an image(6) file used to texture the first model.
The g flag takes as input the dimensions of the camera viewport. If it's
smaller than screen the image will be upscaled to fit it as much as
possible, otherwise it will default to the screen dimensions.