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authorrodri <rgl@antares-labs.eu>2024-08-13 19:31:37 +0000
committerrodri <rgl@antares-labs.eu>2024-08-13 19:31:37 +0000
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tree269bd87bd75bbeea7ceff6cfad4244f2801aff90 /readme
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vis: add options for the clr color, blending and z-buf and a-buf.
also stop setting alpha always to 1. it's not correct yet but it allows for transparent objects to be blended properly.
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@@ -29,6 +29,13 @@ USAGE
The models supported by the program are OBJ files with material data (MTL
files). You can find examples in the mdl/ folder.
+ NOTE: Now two visibility determination technologies are available: the
+ Z-buffer and the A-buffer. To get the best results out of them the
+ following configurations are recommended:
+
+ - z-buffer: blend OFF | z-buf (depth testing) ON | a-buf OFF
+ - a-buffer: blend ON | z-buf (depth testing) OFF | a-buf ON
+
- move camera with ↑↓ ((for|back)ward), ←→ (horizontally), PgUp and PgDn (vertically).
- rotate camera with AD (yaw), WS (pitch), QE (roll).
- change cameras with F[1-4]. cameras 1 and 3 are orthographic, 2 and 4 perspective.