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-rw-r--r--med.c98
-rw-r--r--projtest.c24
-rw-r--r--solar.c83
-rw-r--r--vis.c56
4 files changed, 127 insertions, 134 deletions
diff --git a/med.c b/med.c
index d8379af..f9f3bf6 100644
--- a/med.c
+++ b/med.c
@@ -79,7 +79,7 @@ QLock scenelk;
Mouse om;
Quaternion orient = {1,0,0,0};
-Camera cam;
+Camera *cam;
Camcfg camcfg = {
0,2,4,1,
0,0,0,1,
@@ -121,45 +121,43 @@ void
materializefrustum(void)
{
Primitive l;
- Framebuf *fb;
Point3 p[4];
int i;
- fb = cam.vp->getfb(cam.vp);
p[0] = Pt3(0,0,1,1);
- p[1] = Pt3(Dx(fb->r),0,1,1);
- p[2] = Pt3(Dx(fb->r),Dy(fb->r),1,1);
- p[3] = Pt3(0,Dy(fb->r),1,1);
+ p[1] = Pt3(Dx(cam->vp->r),0,1,1);
+ p[2] = Pt3(Dx(cam->vp->r),Dy(cam->vp->r),1,1);
+ p[3] = Pt3(0,Dy(cam->vp->r),1,1);
memset(&l, 0, sizeof l);
for(i = 0; i < nelem(p); i++){
/* front frame */
l.type = PLine;
- l.v[0].p = world2model(subject, viewport2world(&cam, p[i]));
- l.v[1].p = world2model(subject, viewport2world(&cam, p[(i+1)%nelem(p)]));
+ l.v[0].p = world2model(subject, viewport2world(cam, p[i]));
+ l.v[1].p = world2model(subject, viewport2world(cam, p[(i+1)%nelem(p)]));
qlock(&scenelk);
model->prims = erealloc(model->prims, ++model->nprims*sizeof(*model->prims));
model->prims[model->nprims-1] = l;
qunlock(&scenelk);
/* middle frame */
- l.v[0].p = world2model(subject, viewport2world(&cam, subpt3(p[i], Vec3(0,0,0.5))));
- l.v[1].p = world2model(subject, viewport2world(&cam, subpt3(p[(i+1)%nelem(p)], Vec3(0,0,0.5))));
+ l.v[0].p = world2model(subject, viewport2world(cam, subpt3(p[i], Vec3(0,0,0.5))));
+ l.v[1].p = world2model(subject, viewport2world(cam, subpt3(p[(i+1)%nelem(p)], Vec3(0,0,0.5))));
qlock(&scenelk);
model->prims = erealloc(model->prims, ++model->nprims*sizeof(*model->prims));
model->prims[model->nprims-1] = l;
qunlock(&scenelk);
/* back frame */
- l.v[0].p = world2model(subject, viewport2world(&cam, subpt3(p[i], Vec3(0,0,1))));
- l.v[1].p = world2model(subject, viewport2world(&cam, subpt3(p[(i+1)%nelem(p)], Vec3(0,0,1))));
+ l.v[0].p = world2model(subject, viewport2world(cam, subpt3(p[i], Vec3(0,0,1))));
+ l.v[1].p = world2model(subject, viewport2world(cam, subpt3(p[(i+1)%nelem(p)], Vec3(0,0,1))));
qlock(&scenelk);
model->prims = erealloc(model->prims, ++model->nprims*sizeof(*model->prims));
model->prims[model->nprims-1] = l;
qunlock(&scenelk);
/* struts */
- l.v[1].p = world2model(subject, viewport2world(&cam, p[i]));
+ l.v[1].p = world2model(subject, viewport2world(cam, p[i]));
qlock(&scenelk);
model->prims = erealloc(model->prims, ++model->nprims*sizeof(*model->prims));
model->prims[model->nprims-1] = l;
@@ -437,15 +435,15 @@ getshader(char *name)
void
zoomin(void)
{
- cam.fov = fclamp(cam.fov - 1*DEG, 1*DEG, 180*DEG);
- reloadcamera(&cam);
+ cam->fov = fclamp(cam->fov - 1*DEG, 1*DEG, 180*DEG);
+ reloadcamera(cam);
}
void
zoomout(void)
{
- cam.fov = fclamp(cam.fov + 1*DEG, 1*DEG, 180*DEG);
- reloadcamera(&cam);
+ cam->fov = fclamp(cam->fov + 1*DEG, 1*DEG, 180*DEG);
+ reloadcamera(cam);
}
void
@@ -453,13 +451,13 @@ drawstats(void)
{
int i;
- snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", cam.fov/DEG);
- snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", cam.p);
- snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", cam.bx);
- snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", cam.by);
- snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", cam.bz);
- snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !cam.stats.max? 0: 1e9/cam.stats.max, !cam.stats.avg? 0: 1e9/cam.stats.avg, !cam.stats.min? 0: 1e9/cam.stats.min, !cam.stats.v? 0: 1e9/cam.stats.v);
- snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", cam.stats.nframes);
+ snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", cam->fov/DEG);
+ snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", cam->p);
+ snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", cam->bx);
+ snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", cam->by);
+ snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", cam->bz);
+ snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !cam->stats.max? 0: 1e9/cam->stats.max, !cam->stats.avg? 0: 1e9/cam->stats.avg, !cam->stats.min? 0: 1e9/cam->stats.min, !cam->stats.v? 0: 1e9/cam->stats.v);
+ snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", cam->stats.nframes);
for(i = 0; i < Se; i++)
stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
}
@@ -468,7 +466,7 @@ void
redraw(void)
{
lockdisplay(display);
- cam.vp->draw(cam.vp, screenb);
+ cam->vp->draw(cam->vp, screenb);
draw(screen, screen->r, screenb, nil, ZP);
if(showhud)
drawstats();
@@ -486,14 +484,14 @@ renderproc(void *)
t0 = nsec();
for(;;){
qlock(&scenelk);
- shootcamera(&cam, shader);
+ shootcamera(cam, shader);
qunlock(&scenelk);
if(doprof)
fprint(2, "R %llud %llud\nE %llud %llud\nT %llud %llud\nr %llud %llud\n\n",
- cam.times.R[cam.times.cur-1].t0, cam.times.R[cam.times.cur-1].t1,
- cam.times.E[cam.times.cur-1].t0, cam.times.E[cam.times.cur-1].t1,
- cam.times.Tn[cam.times.cur-1].t0, cam.times.Tn[cam.times.cur-1].t1,
- cam.times.Rn[cam.times.cur-1].t0, cam.times.Rn[cam.times.cur-1].t1);
+ cam->times.R[cam->times.cur-1].t0, cam->times.R[cam->times.cur-1].t1,
+ cam->times.E[cam->times.cur-1].t0, cam->times.E[cam->times.cur-1].t1,
+ cam->times.Tn[cam->times.cur-1].t0, cam->times.Tn[cam->times.cur-1].t1,
+ cam->times.Rn[cam->times.cur-1].t0, cam->times.Rn[cam->times.cur-1].t1);
Δt = nsec() - t0;
if(Δt > HZ2MS(60)*1000000ULL){
nbsend(drawc, nil);
@@ -525,9 +523,9 @@ lmb(void)
Δorient = mulq(orient, invq(Δorient));
for(e = scene->ents.next; e != &scene->ents; e = e->next){
- e->bx = vcs2world(&cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(&cam, e->bx))), invq(Δorient))));
- e->by = vcs2world(&cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(&cam, e->by))), invq(Δorient))));
- e->bz = vcs2world(&cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(&cam, e->bz))), invq(Δorient))));
+ e->bx = vcs2world(cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(cam, e->bx))), invq(Δorient))));
+ e->by = vcs2world(cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(cam, e->by))), invq(Δorient))));
+ e->bz = vcs2world(cam, Vecquat(mulq(mulq(Δorient, Quatvec(0, world2vcs(cam, e->bz))), invq(Δorient))));
}
}
}
@@ -595,7 +593,7 @@ rmb(void)
goto nohit;
if(idx < nelem(shadertab)){
shader = &shadertab[idx];
- memset(&cam.stats, 0, sizeof(cam.stats));
+ memset(&cam->stats, 0, sizeof(cam->stats));
}
idx -= nelem(shadertab);
switch(idx){
@@ -688,29 +686,29 @@ handlekeys(void)
static int okdown;
if(kdown & 1<<K↑)
- placecamera(&cam, subpt3(cam.p, mulpt3(cam.bz, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->bz, -0.1));
if(kdown & 1<<K↓)
- placecamera(&cam, addpt3(cam.p, mulpt3(cam.bz, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->bz, 0.1));
if(kdown & 1<<K←)
- placecamera(&cam, subpt3(cam.p, mulpt3(cam.bx, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->bx, -0.1));
if(kdown & 1<<K→)
- placecamera(&cam, addpt3(cam.p, mulpt3(cam.bx, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->bx, 0.1));
if(kdown & 1<<Krise)
- placecamera(&cam, addpt3(cam.p, mulpt3(cam.by, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->by, 0.1));
if(kdown & 1<<Kfall)
- placecamera(&cam, subpt3(cam.p, mulpt3(cam.by, 0.1)), cam.bz, cam.by);
+ movecamera(cam, mulpt3(cam->by, -0.1));
if(kdown & 1<<KR↑)
- aimcamera(&cam, qrotate(cam.bz, cam.bx, 1*DEG));
+ rotatecamera(cam, cam->bx, 1*DEG);
if(kdown & 1<<KR↓)
- aimcamera(&cam, qrotate(cam.bz, cam.bx, -1*DEG));
+ rotatecamera(cam, cam->bx, -1*DEG);
if(kdown & 1<<KR←)
- aimcamera(&cam, qrotate(cam.bz, cam.by, 1*DEG));
+ rotatecamera(cam, cam->by, 1*DEG);
if(kdown & 1<<KR→)
- aimcamera(&cam, qrotate(cam.bz, cam.by, -1*DEG));
+ rotatecamera(cam, cam->by, -1*DEG);
if(kdown & 1<<KR↺)
- placecamera(&cam, cam.p, cam.bz, qrotate(cam.by, cam.bz, 1*DEG));
+ rotatecamera(cam, cam->bz, 1*DEG);
if(kdown & 1<<KR↻)
- placecamera(&cam, cam.p, cam.bz, qrotate(cam.by, cam.bz, -1*DEG));
+ rotatecamera(cam, cam->bz, -1*DEG);
if(kdown & 1<<Kzoomin)
zoomin();
if(kdown & 1<<Kzoomout)
@@ -762,7 +760,6 @@ usage(void)
void
threadmain(int argc, char *argv[])
{
- Viewport *v;
Renderer *rctl;
Channel *keyc;
@@ -795,11 +792,8 @@ threadmain(int argc, char *argv[])
sysfatal("initmouse: %r");
screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), XRGB32, 0, DNofill);
- v = mkviewport(screenb->r);
- placecamera(&cam, camcfg.p, camcfg.lookat, camcfg.up);
- configcamera(&cam, v, camcfg.fov, camcfg.clipn, camcfg.clipf, camcfg.ptype);
- cam.scene = scene;
- cam.rctl = rctl;
+ cam = Cam(screenb->r, rctl, camcfg.ptype, camcfg.fov, camcfg.clipn, camcfg.clipf);
+ placecamera(cam, scene, camcfg.p, camcfg.lookat, camcfg.up);
light.p = Pt3(0,100,100,1);
light.c = Pt3(1,1,1,1);
light.type = LIGHT_POINT;
diff --git a/projtest.c b/projtest.c
index 974bb28..76373e7 100644
--- a/projtest.c
+++ b/projtest.c
@@ -10,7 +10,7 @@
#include "libgraphics/graphics.h"
#include "fns.h"
-Camera cam;
+Camera *cam;
void
usage(void)
@@ -35,15 +35,15 @@ threadmain(int argc, char *argv[])
if(memimageinit() != 0)
sysfatal("memimageinit: %r");
- placecamera(&cam, Pt3(0,0,1,1), Vec3(0,0,0), Vec3(0,1,0));
- configcamera(&cam, mkviewport(Rect(0,0,640,480)), 40*DEG, 0.01, 10, PERSPECTIVE);
+ cam = Cam(Rect(0,0,640,480), nil, PERSPECTIVE, 40*DEG, 0.01, 10);
+ placecamera(cam, nil, Pt3(0,0,1,1), Vec3(0,0,0), Vec3(0,1,0));
- fb = cam.vp->getfb(cam.vp);
+ fb = cam->vp->getfb(cam->vp);
np = Pt3(0,0,-0.01,1);
fp = Pt3(0,0,-10,1);
fprint(2, "near %V\nfar %V\n", np, fp);
- np = vcs2clip(&cam, np);
- fp = vcs2clip(&cam, fp);
+ np = vcs2clip(cam, np);
+ fp = vcs2clip(cam, fp);
fprint(2, "E → C\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
@@ -62,8 +62,8 @@ threadmain(int argc, char *argv[])
fprint(2, "V → N\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
- np = ndc2vcs(&cam, np);
- fp = ndc2vcs(&cam, fp);
+ np = ndc2vcs(cam, np);
+ fp = ndc2vcs(cam, fp);
fprint(2, "N → E\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
@@ -78,13 +78,13 @@ threadmain(int argc, char *argv[])
fprint(2, "V → N\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
- np = ndc2vcs(&cam, np);
- fp = ndc2vcs(&cam, fp);
+ np = ndc2vcs(cam, np);
+ fp = ndc2vcs(cam, fp);
fprint(2, "N → E\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
- np = vcs2clip(&cam, np);
- fp = vcs2clip(&cam, fp);
+ np = vcs2clip(cam, np);
+ fp = vcs2clip(cam, fp);
fprint(2, "E → C\n");
fprint(2, "near %V\n", np);
fprint(2, "far %V\n", fp);
diff --git a/solar.c b/solar.c
index 679979a..948e24c 100644
--- a/solar.c
+++ b/solar.c
@@ -145,10 +145,10 @@ Tm date;
char datestr[16];
Scene *scene;
-Camera camera;
+Camera *camera;
Camcfg cameracfg = {
0,0,0,1,
- 0,0,0,1,
+ 0,0,1,0,
0,1,0,0,
80*DEG, 1, 1e12, PERSPECTIVE
};
@@ -273,7 +273,8 @@ getplanet(char *name)
static void
gotoplanet(Planet *p)
{
- placecamera(&camera, addpt3(p->body->p, Vec3(0,0,1.5*p->scale)), p->body->p, cameracfg.up);
+ movecamera(camera, addpt3(p->body->p, Vec3(0,0,1.5*p->scale)));
+ aimcamera(camera, p->body->p);
}
/*
@@ -347,15 +348,15 @@ Shadertab shader = { "ident", identvshader, identshader };
void
zoomin(void)
{
- camera.fov = fclamp(camera.fov - 1*DEG, 1*DEG, 180*DEG);
- reloadcamera(&camera);
+ camera->fov = fclamp(camera->fov - 1*DEG, 1*DEG, 180*DEG);
+ reloadcamera(camera);
}
void
zoomout(void)
{
- camera.fov = fclamp(camera.fov + 1*DEG, 1*DEG, 180*DEG);
- reloadcamera(&camera);
+ camera->fov = fclamp(camera->fov + 1*DEG, 1*DEG, 180*DEG);
+ reloadcamera(camera);
}
void
@@ -363,13 +364,13 @@ drawstats(void)
{
int i;
- snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", camera.fov/DEG);
- snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", camera.p);
- snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", camera.bx);
- snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", camera.by);
- snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", camera.bz);
- snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !camera.stats.max? 0: 1e9/camera.stats.max, !camera.stats.avg? 0: 1e9/camera.stats.avg, !camera.stats.min? 0: 1e9/camera.stats.min, !camera.stats.v? 0: 1e9/camera.stats.v);
- snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", camera.stats.nframes);
+ snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", camera->fov/DEG);
+ snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", camera->p);
+ snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", camera->bx);
+ snprint(stats[Scamby], sizeof(stats[Scamby]), "by %V", camera->by);
+ snprint(stats[Scambz], sizeof(stats[Scambz]), "bz %V", camera->bz);
+ snprint(stats[Sfps], sizeof(stats[Sfps]), "FPS %.0f/%.0f/%.0f/%.0f", !camera->stats.max? 0: 1e9/camera->stats.max, !camera->stats.avg? 0: 1e9/camera->stats.avg, !camera->stats.min? 0: 1e9/camera->stats.min, !camera->stats.v? 0: 1e9/camera->stats.v);
+ snprint(stats[Sframes], sizeof(stats[Sframes]), "frame %llud", camera->stats.nframes);
snprint(stats[Splanet], sizeof(stats[Splanet]), "%s", selplanet == nil? "": selplanet->name);
for(i = 0; i < Se; i++)
stringbg(screen, addpt(screen->r.min, Pt(10,10 + i*font->height)), display->black, ZP, font, stats[i], display->white, ZP);
@@ -381,8 +382,7 @@ redraw(void)
int i;
lockdisplay(display);
- camera.vp->draw(camera.vp, screenb);
- draw(screen, rectaddpt(viewr, screen->r.min), display->black, nil, ZP);
+ camera->vp->draw(camera->vp, screenb);
draw(screen, rectaddpt(viewr, screen->r.min), screenb, nil, ZP);
draw(screen, rectaddpt(cmdbox.r, screen->r.min), display->white, nil, ZP);
for(i = 0; i < cmdbox.ncmds; i++){
@@ -404,13 +404,13 @@ renderproc(void *)
t0 = nsec();
for(;;){
- shootcamera(&camera, &shader);
+ shootcamera(camera, &shader);
if(doprof)
fprint(2, "R %llud %llud\nE %llud %llud\nT %llud %llud\nr %llud %llud\n\n",
- camera.times.R[camera.times.cur-1].t0, camera.times.R[camera.times.cur-1].t1,
- camera.times.E[camera.times.cur-1].t0, camera.times.E[camera.times.cur-1].t1,
- camera.times.Tn[camera.times.cur-1].t0, camera.times.Tn[camera.times.cur-1].t1,
- camera.times.Rn[camera.times.cur-1].t0, camera.times.Rn[camera.times.cur-1].t1);
+ camera->times.R[camera->times.cur-1].t0, camera->times.R[camera->times.cur-1].t1,
+ camera->times.E[camera->times.cur-1].t0, camera->times.E[camera->times.cur-1].t1,
+ camera->times.Tn[camera->times.cur-1].t0, camera->times.Tn[camera->times.cur-1].t1,
+ camera->times.Rn[camera->times.cur-1].t0, camera->times.Rn[camera->times.cur-1].t1);
Δt = nsec() - t0;
if(Δt > HZ2MS(60)*1000000ULL){
nbsend(drawc, nil);
@@ -449,7 +449,7 @@ lookat_cmd(Cmdbut *)
idx = menuhit(1, mctl, &menu, _screen);
if(idx >= 0){
p = &planets[idx];
- placecamera(&camera, camera.p, p->body->p, cameracfg.up);
+ aimcamera(camera, p->body->p);
}
unlockdisplay(display);
nbsend(drawc, nil);
@@ -513,14 +513,14 @@ lmb(void)
mp = subpt(mctl->xy, screen->r.min);
if(ptinrect(mp, viewr)){
- p0 = viewport2world(&camera, Pt3(mp.x,mp.y,1,1));
- u = normvec3(subpt3(p0, camera.p));
+ p0 = viewport2world(camera, Pt3(mp.x,mp.y,1,1));
+ u = normvec3(subpt3(p0, camera->p));
p = nil;
lastz = Inf(1);
for(i = 0; i < nelem(planets); i++)
if(rayXsphere(nil, p0, u, planets[i].body->p, planets[i].scale) > 0){
- z = vec3len(subpt3(planets[i].body->p, camera.p));
+ z = vec3len(subpt3(planets[i].body->p, camera->p));
/* select the closest one */
if(z < lastz){
lastz = z;
@@ -653,29 +653,29 @@ handlekeys(void)
static int okdown;
if(kdown & 1<<K↑)
- placecamera(&camera, subpt3(camera.p, mulpt3(camera.bz, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->bz, -speed));
if(kdown & 1<<K↓)
- placecamera(&camera, addpt3(camera.p, mulpt3(camera.bz, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->bz, speed));
if(kdown & 1<<K←)
- placecamera(&camera, subpt3(camera.p, mulpt3(camera.bx, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->bx, -speed));
if(kdown & 1<<K→)
- placecamera(&camera, addpt3(camera.p, mulpt3(camera.bx, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->bx, speed));
if(kdown & 1<<Krise)
- placecamera(&camera, addpt3(camera.p, mulpt3(camera.by, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->by, speed));
if(kdown & 1<<Kfall)
- placecamera(&camera, subpt3(camera.p, mulpt3(camera.by, speed)), camera.bz, camera.by);
+ movecamera(camera, mulpt3(camera->by, -speed));
if(kdown & 1<<KR↑)
- aimcamera(&camera, qrotate(camera.bz, camera.bx, 1*DEG));
+ rotatecamera(camera, camera->bx, 1*DEG);
if(kdown & 1<<KR↓)
- aimcamera(&camera, qrotate(camera.bz, camera.bx, -1*DEG));
+ rotatecamera(camera, camera->bx, -1*DEG);
if(kdown & 1<<KR←)
- aimcamera(&camera, qrotate(camera.bz, camera.by, 1*DEG));
+ rotatecamera(camera, camera->by, 1*DEG);
if(kdown & 1<<KR→)
- aimcamera(&camera, qrotate(camera.bz, camera.by, -1*DEG));
+ rotatecamera(camera, camera->by, -1*DEG);
if(kdown & 1<<KR↺)
- placecamera(&camera, camera.p, camera.bz, qrotate(camera.by, camera.bz, 1*DEG));
+ rotatecamera(camera, camera->bz, 1*DEG);
if(kdown & 1<<KR↻)
- placecamera(&camera, camera.p, camera.bz, qrotate(camera.by, camera.bz, -1*DEG));
+ rotatecamera(camera, camera->bz, -1*DEG);
if(kdown & 1<<Kzoomin)
zoomin();
if(kdown & 1<<Kzoomout)
@@ -723,7 +723,6 @@ usage(void)
void
threadmain(int argc, char *argv[])
{
- Viewport *v;
Renderer *rctl;
Channel *keyc;
Entity *subject;
@@ -802,11 +801,9 @@ threadmain(int argc, char *argv[])
cmds[i].r = rectaddpt(cmds[i].r, Pt(cmds[i-1].r.max.x+Cmdmargin,cmds[i-1].r.min.y));
}
screenb = eallocimage(display, viewr, XRGB32, 0, DNofill);
- v = mkviewport(screenb->r);
- placecamera(&camera, cameracfg.p, cameracfg.lookat, cameracfg.up);
- configcamera(&camera, v, cameracfg.fov, cameracfg.clipn, cameracfg.clipf, cameracfg.ptype);
- camera.scene = scene;
- camera.rctl = rctl;
+ camera = Cam(screenb->r, rctl, cameracfg.ptype, cameracfg.fov, cameracfg.clipn, cameracfg.clipf);
+ placecamera(camera, scene, cameracfg.p, cameracfg.lookat, cameracfg.up);
+ camera->cullmode = CullBack;
gotoplanet(getplanet("Sol"));
kctl = emalloc(sizeof *kctl);
diff --git a/vis.c b/vis.c
index c9aca97..ccbeb26 100644
--- a/vis.c
+++ b/vis.c
@@ -60,7 +60,7 @@ Scene *scene;
Mouse om;
Quaternion orient = {1,0,0,0};
-Camera cams[4], *maincam;
+Camera *cams[4], *maincam;
Camcfg camcfgs[4] = {
2,0,-4,1,
0,0,0,1,
@@ -467,9 +467,14 @@ zoomout(void)
void
drawstats(void)
{
- int i;
+ int i, camno;
+
+ camno = -1;
+ for(i = 0; i < nelem(cams); i++)
+ if(maincam == cams[i])
+ camno = i+1;
- snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %lld", maincam-cams+1);
+ snprint(stats[Scamno], sizeof(stats[Scamno]), "CAM %d", camno);
snprint(stats[Sfov], sizeof(stats[Sfov]), "FOV %g°", maincam->fov/DEG);
snprint(stats[Scampos], sizeof(stats[Scampos]), "%V", maincam->p);
snprint(stats[Scambx], sizeof(stats[Scambx]), "bx %V", maincam->bx);
@@ -682,7 +687,7 @@ rmb(void)
if(idx >= 0){
shader = &shadertab[idx];
for(idx = 0; idx < nelem(cams); idx++)
- memset(&cams[idx].stats, 0, sizeof(cams[idx].stats));
+ memset(&cams[idx]->stats, 0, sizeof(cams[idx]->stats));
}
unlockdisplay(display);
nbsend(drawc, nil);
@@ -768,41 +773,41 @@ handlekeys(void)
static int okdown;
if(kdown & 1<<K↑)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->bz, -0.1));
if(kdown & 1<<K↓)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bz, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->bz, 0.1));
if(kdown & 1<<K←)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->bx, -0.1));
if(kdown & 1<<K→)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->bx, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->bx, 0.1));
if(kdown & 1<<Krise)
- placecamera(maincam, addpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->by, 0.1));
if(kdown & 1<<Kfall)
- placecamera(maincam, subpt3(maincam->p, mulpt3(maincam->by, 0.1)), maincam->bz, maincam->by);
+ movecamera(maincam, mulpt3(maincam->by, -0.1));
if(kdown & 1<<KR↑)
- aimcamera(maincam, qrotate(maincam->bz, maincam->bx, 1*DEG));
+ rotatecamera(maincam, maincam->bx, 1*DEG);
if(kdown & 1<<KR↓)
- aimcamera(maincam, qrotate(maincam->bz, maincam->bx, -1*DEG));
+ rotatecamera(maincam, maincam->bx, -1*DEG);
if(kdown & 1<<KR←)
- aimcamera(maincam, qrotate(maincam->bz, maincam->by, 1*DEG));
+ rotatecamera(maincam, maincam->by, 1*DEG);
if(kdown & 1<<KR→)
- aimcamera(maincam, qrotate(maincam->bz, maincam->by, -1*DEG));
+ rotatecamera(maincam, maincam->by, -1*DEG);
if(kdown & 1<<KR↺)
- placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, 1*DEG));
+ rotatecamera(maincam, maincam->bz, 1*DEG);
if(kdown & 1<<KR↻)
- placecamera(maincam, maincam->p, maincam->bz, qrotate(maincam->by, maincam->bz, -1*DEG));
+ rotatecamera(maincam, maincam->bz, -1*DEG);
if(kdown & 1<<Kzoomin)
zoomin();
if(kdown & 1<<Kzoomout)
zoomout();
if(kdown & 1<<Kcam0)
- maincam = &cams[0];
+ maincam = cams[0];
if(kdown & 1<<Kcam1)
- maincam = &cams[1];
+ maincam = cams[1];
if(kdown & 1<<Kcam2)
- maincam = &cams[2];
+ maincam = cams[2];
if(kdown & 1<<Kcam3)
- maincam = &cams[3];
+ maincam = cams[3];
if((okdown & 1<<Khud) == 0 && (kdown & 1<<Khud) != 0)
showhud ^= 1;
@@ -850,7 +855,6 @@ usage(void)
void
threadmain(int argc, char *argv[])
{
- Viewport *v;
Renderer *rctl;
Channel *keyc;
Entity *subject;
@@ -912,13 +916,11 @@ threadmain(int argc, char *argv[])
screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), XRGB32, 0, DNofill);
for(i = 0; i < nelem(cams); i++){
- v = mkviewport(screenb->r);
- placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
- configcamera(&cams[i], v, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf, camcfgs[i].ptype);
- cams[i].scene = scene;
- cams[i].rctl = rctl;
+ cams[i] = Cam(screenb->r, rctl,
+ camcfgs[i].ptype, camcfgs[i].fov, camcfgs[i].clipn, camcfgs[i].clipf);
+ placecamera(cams[i], scene, camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);
}
- maincam = &cams[3];
+ maincam = cams[3];
light.p = Pt3(0,100,100,1);
// light.dir = Vec3(0,-1,0);
light.c = Pt3(1,1,1,1);