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-rw-r--r--med.c23
-rw-r--r--solar.c4
-rw-r--r--vis.c23
3 files changed, 20 insertions, 30 deletions
diff --git a/med.c b/med.c
index c3aa3eb..c4c0797 100644
--- a/med.c
+++ b/med.c
@@ -284,9 +284,9 @@ gouraudshader(FSparams *sp)
Color tc, c;
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -357,7 +357,7 @@ phongshader(FSparams *sp)
n = sp->v.n;
else{
/* TODO implement this on the VS instead and apply Gram-Schmidt here */
- n = texture(sp->v.mtl->normalmap, sp->v.uv, neartexsampler);
+ n = sampletexture(sp->v.mtl->normalmap, sp->v.uv, neartexsampler);
n = normvec3(subpt3(mulpt3(n, 2), Vec3(1,1,1)));
TBN.p = Pt3(0,0,0,1);
@@ -366,6 +366,7 @@ phongshader(FSparams *sp)
TBN.by = crossvec3(TBN.bz, TBN.bx); /* B */
n = normvec3(invrframexform3(n, TBN));
+ sp->v.n = n;
}
Kd = fmax(0, dotvec3(n, lightdir));
@@ -379,9 +380,9 @@ phongshader(FSparams *sp)
specular = modulapt3(specular, m.specular);
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -406,9 +407,9 @@ identshader(FSparams *sp)
Color tc, c;
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -467,14 +468,8 @@ drawstats(void)
void
redraw(void)
{
- static Image *bg;
-
- if(bg == nil)
- bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
-
lockdisplay(display);
cam.vp->draw(cam.vp, screenb);
- draw(screen, screen->r, bg, nil, ZP);
draw(screen, screen->r, screenb, nil, ZP);
if(showhud)
drawstats();
@@ -801,7 +796,7 @@ threadmain(int argc, char *argv[])
if((mctl = initmouse(nil, screen)) == nil)
sysfatal("initmouse: %r");
- screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
+ screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), XRGB32, 0, DNofill);
v = mkviewport(screenb->r);
placecamera(&cam, camcfg.p, camcfg.lookat, camcfg.up);
configcamera(&cam, v, camcfg.fov, camcfg.clipn, camcfg.clipf, camcfg.ptype);
diff --git a/solar.c b/solar.c
index 5fa5497..f9b2712 100644
--- a/solar.c
+++ b/solar.c
@@ -350,7 +350,7 @@ Color
identshader(FSparams *sp)
{
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- return texture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler);
+ return sampletexture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler);
return sp->v.c;
}
@@ -814,7 +814,7 @@ threadmain(int argc, char *argv[])
else
cmds[i].r = rectaddpt(cmds[i].r, Pt(cmds[i-1].r.max.x+Cmdmargin,cmds[i-1].r.min.y));
}
- screenb = eallocimage(display, viewr, RGBA32, 0, DNofill);
+ screenb = eallocimage(display, viewr, XRGB32, 0, DNofill);
v = mkviewport(screenb->r);
placecamera(&camera, cameracfg.p, cameracfg.lookat, cameracfg.up);
configcamera(&camera, v, cameracfg.fov, cameracfg.clipn, cameracfg.clipf, cameracfg.ptype);
diff --git a/vis.c b/vis.c
index d8a00e6..e43c170 100644
--- a/vis.c
+++ b/vis.c
@@ -162,9 +162,9 @@ gouraudshader(FSparams *sp)
Color tc, c;
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -239,7 +239,7 @@ phongshader(FSparams *sp)
n = sp->v.n;
else{
/* TODO implement this on the VS instead and apply Gram-Schmidt here */
- n = texture(sp->v.mtl->normalmap, sp->v.uv, neartexsampler);
+ n = sampletexture(sp->v.mtl->normalmap, sp->v.uv, neartexsampler);
n = normvec3(subpt3(mulpt3(n, 2), Vec3(1,1,1)));
TBN.p = Pt3(0,0,0,1);
@@ -248,6 +248,7 @@ phongshader(FSparams *sp)
TBN.by = crossvec3(TBN.bz, TBN.bx); /* B */
n = normvec3(invrframexform3(n, TBN));
+ sp->v.n = n;
}
Kd = fmax(0, dotvec3(n, lightdir));
@@ -261,9 +262,9 @@ phongshader(FSparams *sp)
specular = modulapt3(specular, m.specular);
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -317,9 +318,9 @@ identshader(FSparams *sp)
Color tc, c;
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- tc = texture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
+ tc = sampletexture(sp->v.mtl->diffusemap, sp->v.uv, tsampler);
else if(sp->su->entity->mdl->tex != nil && sp->v.uv.w != 0)
- tc = texture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
+ tc = sampletexture(sp->su->entity->mdl->tex, sp->v.uv, tsampler);
else
tc = Pt3(1,1,1,1);
@@ -481,17 +482,11 @@ drawstats(void)
void
redraw(void)
{
- static Image *bg;
-
- if(bg == nil)
- bg = eallocimage(display, UR, RGB24, 1, 0x888888FF);
-
lockdisplay(display);
if(shownormals)
maincam->vp->fbctl->drawnormals(maincam->vp->fbctl, screenb);
else
maincam->vp->draw(maincam->vp, screenb);
- draw(screen, screen->r, bg, nil, ZP);
draw(screen, screen->r, screenb, nil, ZP);
if(showhud)
drawstats();
@@ -892,7 +887,7 @@ threadmain(int argc, char *argv[])
if((mctl = initmouse(nil, screen)) == nil)
sysfatal("initmouse: %r");
- screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), RGBA32, 0, DNofill);
+ screenb = eallocimage(display, rectsubpt(screen->r, screen->r.min), XRGB32, 0, DNofill);
for(i = 0; i < nelem(cams); i++){
v = mkviewport(screenb->r);
placecamera(&cams[i], camcfgs[i].p, camcfgs[i].lookat, camcfgs[i].up);