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* let the renderer print the profiling results.rodri2024-09-071-6/+2
* use the new shader interface.rodri2024-09-011-40/+40
* use the new raster interface.rodri2024-08-291-3/+3
* remove duplicate min and max functions.rodri2024-08-271-16/+4
* med: use the correct cube normals.rodri2024-08-261-4/+1
* med: use an orbiting camera. add a 3d compass.rodri2024-08-241-24/+81
* correct the gouraud and phong shaders. add a blinn shader.rodri2024-08-231-42/+46
* use the new light types constants.rodri2024-08-171-1/+1
* let Model.tex have precedence over any material.rodri2024-08-161-9/+9
* improve redraw responsiveness.rodri2024-07-201-1/+3
* fixes.rodri2024-07-141-5/+9
* use the new camera interface. solar got faster with backface culling.rodri2024-07-131-52/+46
* get rid of redundant draw lock and adapt to libgraphics changes.rodri2024-07-131-12/+10
* adapt to recent changes in libgraphics.rodri2024-07-091-14/+9
* adapt to the new texture interface and fix the identvshader.rodri2024-07-051-5/+2
* med,vis: fix normal map sampling.rodri2024-07-041-2/+3
* vis,med: make qball rotations position-independent.rodri2024-06-161-6/+41
* use the new modulapt3 functions. don't clamp in the shaders.rodri2024-06-131-52/+47
* add skyboxes based on cubemaps.rodri2024-06-061-6/+6
* med: the qball now changes the model's rframe orientation.rodri2024-06-041-24/+25
* get rid of rendering latency by decoupling it from i/o.rodri2024-05-231-12/+40
* fix the gouraud shader. improve the cube generator in med.rodri2024-05-231-34/+42
* began work on a model editor. add two more models.rodri2024-05-221-0/+776