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author | rodri <rgl@antares-labs.eu> | 2023-10-01 00:18:57 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-10-01 00:18:57 +0000 |
commit | 44a3faf02ec337da6377fa9a00e4ea7cb7d4e913 (patch) | |
tree | 3bb0ce1ad060c74ff0d7f571780145293c4cfb49 | |
parent | b221c56a6bb90de4631f4b2eb999db8dad05a006 (diff) | |
download | battleship-44a3faf02ec337da6377fa9a00e4ea7cb7d4e913.tar.gz battleship-44a3faf02ec337da6377fa9a00e4ea7cb7d4e913.tar.bz2 battleship-44a3faf02ec337da6377fa9a00e4ea7cb7d4e913.zip |
add a credits file, acknowledging people. add another sfx.
-rw-r--r-- | assets/sfx/victory.mp3 | bin | 0 -> 4286592 bytes | |||
-rw-r--r-- | bts.c | 1 | ||||
-rw-r--r-- | credits | 16 |
3 files changed, 16 insertions, 1 deletions
diff --git a/assets/sfx/victory.mp3 b/assets/sfx/victory.mp3 Binary files differnew file mode 100644 index 0000000..c14fe3e --- /dev/null +++ b/assets/sfx/victory.mp3 @@ -1063,7 +1063,6 @@ threadmain(int argc, char *argv[]) matches = newmenulist(14*font->height, "ongoing matches"); game.state = Waiting0; - /* TODO add sfx */ initsound(); proccreate(soundproc, nil, mainstacksize); @@ -0,0 +1,16 @@ +assets/font/gunmetal + “gunmetal.ttf”, by Digital Graphic Labs +assets/sfx/bg0.mp3 + “The Battle Between Scorpio And Orion.wav”, by MATRIXXX (aka Lil Mati), 2020 +assets/sfx/bg1.mp3 + “Creepy Ambient (107 bpm).wav”, by SoundFlakes, 2017 +assets/sfx/bg2.mp3 + “Space Emergency.mp3”, by SoundFlakes, 2019 +assets/sfx/victory.mp3 + “Epic Action Theme”, by BloodPixelHero, 2022 +assets/sfx/defeat.mp3 + “Futuristic loop for shooter game or espionage theme”, by Destructo20, 2023 +ttfs(1), tocursor(1) + by sigrid. used to generate the fonts and cursor bitmaps +cmixer + by rxi, 2017. used as a (very educational) basis for the current mixer |