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-rw-r--r--assets/sfx/victory.mp3bin0 -> 4286592 bytes
-rw-r--r--bts.c1
-rw-r--r--credits16
3 files changed, 16 insertions, 1 deletions
diff --git a/assets/sfx/victory.mp3 b/assets/sfx/victory.mp3
new file mode 100644
index 0000000..c14fe3e
--- /dev/null
+++ b/assets/sfx/victory.mp3
Binary files differ
diff --git a/bts.c b/bts.c
index 8ce8371..d54d83c 100644
--- a/bts.c
+++ b/bts.c
@@ -1063,7 +1063,6 @@ threadmain(int argc, char *argv[])
matches = newmenulist(14*font->height, "ongoing matches");
game.state = Waiting0;
- /* TODO add sfx */
initsound();
proccreate(soundproc, nil, mainstacksize);
diff --git a/credits b/credits
new file mode 100644
index 0000000..ae48a53
--- /dev/null
+++ b/credits
@@ -0,0 +1,16 @@
+assets/font/gunmetal
+ “gunmetal.ttf”, by Digital Graphic Labs
+assets/sfx/bg0.mp3
+ “The Battle Between Scorpio And Orion.wav”, by MATRIXXX (aka Lil Mati), 2020
+assets/sfx/bg1.mp3
+ “Creepy Ambient (107 bpm).wav”, by SoundFlakes, 2017
+assets/sfx/bg2.mp3
+ “Space Emergency.mp3”, by SoundFlakes, 2019
+assets/sfx/victory.mp3
+ “Epic Action Theme”, by BloodPixelHero, 2022
+assets/sfx/defeat.mp3
+ “Futuristic loop for shooter game or espionage theme”, by Destructo20, 2023
+ttfs(1), tocursor(1)
+ by sigrid. used to generate the fonts and cursor bitmaps
+cmixer
+ by rxi, 2017. used as a (very educational) basis for the current mixer