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author | rodri <rgl@antares-labs.eu> | 2024-04-18 13:00:29 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-04-18 13:00:29 +0000 |
commit | f1ebb9143a4f095574d806677cc1c64d3df79c24 (patch) | |
tree | c03c0da917fdd837539617a4e6ea592ff7b923d7 /camera.c | |
parent | d9311af14458bc732cc9dfa992428fbcbb73f490 (diff) | |
download | libgraphics-f1ebb9143a4f095574d806677cc1c64d3df79c24.tar.gz libgraphics-f1ebb9143a4f095574d806677cc1c64d3df79c24.tar.bz2 libgraphics-f1ebb9143a4f095574d806677cc1c64d3df79c24.zip |
render: use the primitive's bbox to check for tile membership.
this fixes a bug i introduced with the fully concurrent pipeline,
where instead of testing whether the triangle *crossed* any of the
tiles, i checked whether any of the points *were inside*.
Diffstat (limited to 'camera.c')
0 files changed, 0 insertions, 0 deletions