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author | rodri <rgl@antares-labs.eu> | 2024-04-15 22:39:00 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-04-15 22:39:00 +0000 |
commit | a101d22599c9052ab242d68e12522732e710cc9e (patch) | |
tree | f15ee6ffc57e91f6116b5b17d6b5ca37936db99d /clip.c | |
parent | fc8284f73c62cc205bcdc1be04802763a019ec1b (diff) | |
download | libgraphics-a101d22599c9052ab242d68e12522732e710cc9e.tar.gz libgraphics-a101d22599c9052ab242d68e12522732e710cc9e.tar.bz2 libgraphics-a101d22599c9052ab242d68e12522732e710cc9e.zip |
render: split tiles vertically instead of horizontally.
this makes more sense memory-wise, and it also fixes a
clipping glitch that was occurring at tile boundaries.
Diffstat (limited to 'clip.c')
0 files changed, 0 insertions, 0 deletions