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authorrodri <rgl@antares-labs.eu>2024-02-14 17:46:40 +0000
committerrodri <rgl@antares-labs.eu>2024-02-14 17:46:40 +0000
commit3134de0eaeb4c9d7d7703bba1d76a4a477f7c6f4 (patch)
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pass an entire entity to the shader unit. fix a bug in cliptriangle.
an entity is passed instead of a model so we can access its frame of reference to perform the model-to-world transformation. the bug in cliptriangle was due to sd[01] being declared as static which, when rendering multiple entities, was causing d0 = d1, which led to division-by-zero.
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