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authorrodri <rgl@antares-labs.eu>2024-04-15 22:39:00 +0000
committerrodri <rgl@antares-labs.eu>2024-04-15 22:39:00 +0000
commita101d22599c9052ab242d68e12522732e710cc9e (patch)
treef15ee6ffc57e91f6116b5b17d6b5ca37936db99d /doc/mkfile
parentfc8284f73c62cc205bcdc1be04802763a019ec1b (diff)
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render: split tiles vertically instead of horizontally.
this makes more sense memory-wise, and it also fixes a clipping glitch that was occurring at tile boundaries.
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