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author | rodri <rgl@antares-labs.eu> | 2024-07-13 10:23:52 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-07-13 10:23:52 +0000 |
commit | 04d50b8bbe324fdb7a8a1e724fbc59c4050862f0 (patch) | |
tree | 285be4b648747346d96e5e0c87d0abec9f80d6a5 /marshal.c | |
parent | 45c21bb2483adf0ad1dd2f9950681f6a07a14b24 (diff) | |
download | libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.tar.gz libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.tar.bz2 libgraphics-04d50b8bbe324fdb7a8a1e724fbc59c4050862f0.zip |
fix the geometry glitches when moving things around.
it's possible for interactive programs to keep updating
the geometry of the scene during rendering, which caused
primitives to look deformed or shattered in the final
image.
to avoid this we take a snapshot of the current state of
things (scene and camera), and render based on that copy.
Diffstat (limited to 'marshal.c')
0 files changed, 0 insertions, 0 deletions