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authorrodri <rgl@antares-labs.eu>2024-07-13 10:23:52 +0000
committerrodri <rgl@antares-labs.eu>2024-07-13 10:23:52 +0000
commit04d50b8bbe324fdb7a8a1e724fbc59c4050862f0 (patch)
tree285be4b648747346d96e5e0c87d0abec9f80d6a5 /marshal.c
parent45c21bb2483adf0ad1dd2f9950681f6a07a14b24 (diff)
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fix the geometry glitches when moving things around.
it's possible for interactive programs to keep updating the geometry of the scene during rendering, which caused primitives to look deformed or shattered in the final image. to avoid this we take a snapshot of the current state of things (scene and camera), and render based on that copy.
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