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author | rodri <rgl@antares-labs.eu> | 2024-03-26 10:42:23 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-03-26 10:42:23 +0000 |
commit | 02c06cfbc711c01d22bb0c52f8440f7060c10916 (patch) | |
tree | f5272530117eb133813c05949ebc8919544eb4f2 /texture.c | |
parent | 0874435504c0816c0e5f11a2e852507626fe185e (diff) | |
download | libgraphics-02c06cfbc711c01d22bb0c52f8440f7060c10916.tar.gz libgraphics-02c06cfbc711c01d22bb0c52f8440f7060c10916.tar.bz2 libgraphics-02c06cfbc711c01d22bb0c52f8440f7060c10916.zip |
pass a Viewport in the Renderjob instead of a fb.
do the frame buffer clearing and swapping as part
of the rendering process, not within shootcamera.
Diffstat (limited to 'texture.c')
0 files changed, 0 insertions, 0 deletions