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author | rodri <rgl@antares-labs.eu> | 2024-09-20 21:44:07 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2024-09-20 21:44:07 +0000 |
commit | d8f71404ffd54af08bc84dbb04e60cb07e83a021 (patch) | |
tree | 51eea850a374f92569332ddb3bca7fcc021f6142 /texture.c | |
parent | 2fd16cbf190d5c37fc627f79bf586f66129fea46 (diff) | |
download | libgraphics-d8f71404ffd54af08bc84dbb04e60cb07e83a021.tar.gz libgraphics-d8f71404ffd54af08bc84dbb04e60cb07e83a021.tar.bz2 libgraphics-d8f71404ffd54af08bc84dbb04e60cb07e83a021.zip |
implement clipped drawing. take branching out of the upscaler loop.
the rasterizers now produce a bbox of used fragments/pixels that
are unified at the end of every job/frame. we use that when
drawing so only the part that was rasterized gets sent to devdraw.
Diffstat (limited to 'texture.c')
0 files changed, 0 insertions, 0 deletions