Commit message (Expand) | Author | Age | Files | Lines | |
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* | pass a Viewport in the Renderjob instead of a fb. | rodri | 2024-03-26 | 1 | -3/+1 |
* | implement a (partially) concurrent pipeline. | rodri | 2024-03-25 | 1 | -2/+14 |
* | use the new libgeometry berp routines. add a frame counter to the camstats. | rodri | 2024-03-21 | 1 | -0/+1 |
* | lay out the grounds for a scene renderer. | rodri | 2024-02-13 | 1 | -3/+2 |
* | document part of the pipeline. prepare the grounds for triangle clipping. | rodri | 2024-02-03 | 1 | -4/+1 |
* | improve coordinate transformations and fix projections. | rodri | 2024-01-31 | 1 | -5/+0 |
* | make the vertex shader process actual vertices. | rodri | 2024-01-30 | 1 | -0/+1 |
* | import the new renderer and clean things up. | rodri | 2024-01-30 | 1 | -17/+40 |
* | bring flat triangle rasterization back, with some goodies for future shading ... | rodri | 2020-06-29 | 1 | -1/+1 |
* | standalone version release. | rodri | 2020-04-17 | 1 | -0/+77 |