Commit message (Expand) | Author | Age | Files | Lines | |
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* | pass an entire entity to the shader unit. fix a bug in cliptriangle. | rodri | 2024-02-14 | 1 | -1/+1 |
* | lay out the grounds for a scene renderer. | rodri | 2024-02-13 | 1 | -7/+25 |
* | completed homogeneous clipping procedure. | rodri | 2024-02-12 | 1 | -0/+41 |
* | improve coordinate transformations and fix projections. | rodri | 2024-01-31 | 1 | -5/+2 |
* | make the vertex shader process actual vertices. | rodri | 2024-01-30 | 1 | -2/+1 |
* | import the new renderer and clean things up. | rodri | 2024-01-30 | 1 | -35/+102 |
* | add a line clipping procedure based on the Liang-Barsky algorithm. (thanks jm... | rodri | 2021-07-18 | 1 | -0/+1 |
* | bring flat triangle rasterization back, with some goodies for future shading ... | rodri | 2020-06-29 | 1 | -0/+14 |
* | transcribe macros into actual functions. remove unused memdraw code. | rodri | 2020-04-28 | 1 | -7/+33 |
* | standalone version release. | rodri | 2020-04-17 | 1 | -0/+42 |