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* render: discard non-colors.rodri6 days1-15/+19
* change the raster format to RGBA32. draw to any image format. clean up.rodri8 days1-26/+0
* fix a use-after-free when profiling rasterizer times.rodri9 days1-2/+6
* render: increase queue sizes.rodri11 days1-3/+3
* render: clip the triangle bbox against the wr directly at the tiler.rodri11 days1-12/+5
* render: only store rendertimes if profiling is enabled.rodri11 days1-12/+16
* allocate renderjob times dynamically for the parallel stages.rodri11 days1-6/+7
* remove unnecessary copying. profile individual stage procs.rodri12 days1-60/+78
* render: get more accurate stage completion times.rodri2024-09-011-31/+31
* unify shaders into a single interface.rodri2024-09-011-40/+72
* render: remove pointless for-loop.rodri2024-08-311-24/+25
* render: get rid of useless temporary.rodri2024-08-311-3/+2
* implement a general raster interface for the framebuffers.rodri2024-08-291-19/+44
* fix the A-buffer so that it handles multiple render passes.rodri2024-08-211-12/+15
* fixes.rodri2024-08-131-2/+2
* fix FPINVAL error. knob for fb clear color. general improvements.rodri2024-08-111-3/+4
* experimental A-buffer implementation.rodri2024-08-101-15/+91
* fix a double-free. add a generic value-swapping macro.rodri2024-08-051-6/+6
* make the depth buffer 32-bit.rodri2024-08-041-1/+2
* fix line interpolation during rasterization.rodri2024-08-021-3/+3
* implement pixel art upscaling filters scale[23]x. tidy up some code.rodri2024-07-161-4/+2
* enable culling and add a camera knob for it.rodri2024-07-131-4/+5
* fix the geometry glitches when moving things around.rodri2024-07-131-71/+75
* small improvements.rodri2024-07-121-6/+5
* texture nomenclature changes. fb format RGBA → XRGB.rodri2024-07-091-9/+9
* rough color space conversion implementation.rodri2024-07-041-2/+2
* render: don't overwrite the vertex colors with white. report alien prims.rodri2024-06-161-3/+2
* fix the barycoords routine to avoid reporting false degenerates.rodri2024-06-141-1/+27
* replace the Memimage color buffer with a ulong* one. some fixes.rodri2024-06-131-30/+31
* add spotlight params and a light color shading routine. other things.rodri2024-06-101-4/+4
* add cubemaps.rodri2024-06-061-0/+1
* add a tangent parameter for normal mapping, and a world2model xform.rodri2024-06-041-5/+1
* replace the Framebufctl's Lock with a QLock.rodri2024-05-231-0/+1
* fix line rasterization.rodri2024-05-211-6/+5
* fix the perspective projection and add inverse xform functions.rodri2024-05-201-112/+0
* render: improve line raster (not fixed yet). also tag jobs with an id.rodri2024-05-171-6/+7
* clip: fix rectclipline.rodri2024-05-031-1/+2
* add a general primitive with support for points, lines and triangles.rodri2024-05-031-264/+247
* render: add rasterizer init params and per-proc identification.rodri2024-04-241-16/+20
* render: use the primitive's bbox to check for tile membership.rodri2024-04-181-9/+12
* render: make sure the last tile fills the screen.rodri2024-04-181-0/+2
* replace the Triangle with a general purpose Primitive.rodri2024-04-161-91/+94
* render: split tiles vertically instead of horizontally.rodri2024-04-151-4/+4
* add some instrumentation to measure pipeline stage time.rodri2024-04-151-2/+23
* implement a fully concurrent pipeline based on tiles.rodri2024-04-151-27/+171
* simplify the job scheduler. correct two mistakes regarding the Viewport.rodri2024-04-051-69/+26
* viewport: add a way to access front and back buffers.rodri2024-04-011-1/+1
* pass a Viewport in the Renderjob instead of a fb.rodri2024-03-261-2/+5
* implement a (partially) concurrent pipeline.rodri2024-03-251-125/+186
* use the new libgeometry berp routines. add a frame counter to the camstats.rodri2024-03-211-2/+2