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author | rodri <rgl@antares-labs.eu> | 2021-07-21 19:31:36 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2021-07-21 19:31:36 +0000 |
commit | 10f8e5542686760b772abf40929a51fb63afad93 (patch) | |
tree | ca8bc50957ade5f4846f6b77dedfeb0c37cda4be /fns.h | |
parent | d276cd9961e05c184d4fd653bb9e92a288a09ec3 (diff) | |
download | musw-10f8e5542686760b772abf40929a51fb63afad93.tar.gz musw-10f8e5542686760b772abf40929a51fb63afad93.tar.bz2 musw-10f8e5542686760b772abf40929a51fb63afad93.zip |
implemented very basic server broadcasting.
got rid of unnecessary (at least for now) code.
brought some e-funcs.
Diffstat (limited to 'fns.h')
-rw-r--r-- | fns.h | 15 |
1 files changed, 15 insertions, 0 deletions
@@ -1 +1,16 @@ +/* + * alloc + */ +void *emalloc(ulong); +void *erealloc(void*, ulong); +//Image *eallocimage(Display*, Rectangle, ulong, int, ulong); + +/* + * physics + */ +void integrate(GameState*, double, double); + +/* + * nanosec + */ uvlong nanosec(void); |