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* improvements to show a bullet's explosion upon ttl consumption.rodri2023-05-221-0/+8
* now using PNG files instead of image(6)s. bullet TTL taken into account durin...rodri2023-04-131-0/+1
* implemented optional ghosting for the clients.rodri2023-02-251-1/+1
* take the packet seq and ack into account during connection setup. added a pla...rodri2023-02-211-1/+4
* implemented a keep alive mechanism.rodri2023-02-161-1/+1
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+7
* implemented connection establishment with per client DHX.rodri2023-02-111-1/+11
* implemented a packet processing pipeline. got rid of Lobby. began development...rodri2023-02-091-6/+0
* use libgeometry from the system. got rid of global `theparty`. wrote a little...rodri2023-01-311-3/+3
* got rid of GameState.rodri2022-06-031-2/+1
* implemented complete universe particles integration.rodri2021-08-021-0/+1
* added an sprite for the Earth.rodri2021-08-011-0/+7
* began building a universe for every party.rodri2021-08-011-1/+7
* brought the Sprite struct for future animations.rodri2021-07-281-1/+1
* first stages of a full-featured client.rodri2021-07-271-0/+2
* implemented parties to hold PvP match info.rodri2021-07-251-0/+9
* implemented a lobby for users waiting to join a party.rodri2021-07-231-3/+15
* implemented very basic server broadcasting.rodri2021-07-211-0/+15
* initial commit.rodri2021-07-211-0/+1