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author | rodri <rgl@antares-labs.eu> | 2021-08-01 11:56:12 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2021-08-01 11:56:12 +0000 |
commit | 7ed124593ebda443fc4d0f1439d1fd8dc602ce72 (patch) | |
tree | 9790ce5c3436e4b493ca912d26c6baa1bb8b826b /fns.h | |
parent | b57dba67153279a84a16bba40ae007c8ae710056 (diff) | |
download | musw-7ed124593ebda443fc4d0f1439d1fd8dc602ce72.tar.gz musw-7ed124593ebda443fc4d0f1439d1fd8dc602ce72.tar.bz2 musw-7ed124593ebda443fc4d0f1439d1fd8dc602ce72.zip |
began building a universe for every party.
get rid of the notes file. i already keep them on paper.
adapted the client to use an rframe for drawing.
implemented some VModel methods for testing.
FPS2MS → HZ2MS. it makes more sense and is shorter.
Diffstat (limited to 'fns.h')
-rw-r--r-- | fns.h | 8 |
1 files changed, 7 insertions, 1 deletions
@@ -1,4 +1,4 @@ -#define FPS2MS(fps) (1000/(fps)) +#define HZ2MS(hz) (1000/(hz)) /* * alloc @@ -37,3 +37,9 @@ Party *newparty(Player[2]); void delparty(Party*); void addparty(Party*); +/* + * universe + */ +Universe *newuniverse(void); +void deluniverse(Universe*); +void inituniverse(Universe*); |