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authorrodri <rgl@antares-labs.eu>2021-07-28 22:15:15 +0000
committerrodri <rgl@antares-labs.eu>2021-07-28 22:15:15 +0000
commit9942eb201a657640cf244b261008b850352a29f3 (patch)
tree43ffc43f9c3fd9dd6e45e835cea0a87381ae16da /fns.h
parentd85705bf67be2a23e3d928f9670732be5484f958 (diff)
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brought the Sprite struct for future animations.
implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.
Diffstat (limited to 'fns.h')
-rw-r--r--fns.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/fns.h b/fns.h
index 38ce644..af78e5e 100644
--- a/fns.h
+++ b/fns.h
@@ -30,7 +30,7 @@ Lobby *newlobby(void);
void dellobby(Lobby*);
/*
- * lobby
+ * party
*/
void inittheparty(void);
Party *newparty(Player[2]);