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author | rodri <rgl@antares-labs.eu> | 2021-07-28 22:15:15 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2021-07-28 22:15:15 +0000 |
commit | 9942eb201a657640cf244b261008b850352a29f3 (patch) | |
tree | 43ffc43f9c3fd9dd6e45e835cea0a87381ae16da /mkfile | |
parent | d85705bf67be2a23e3d928f9670732be5484f958 (diff) | |
download | musw-9942eb201a657640cf244b261008b850352a29f3.tar.gz musw-9942eb201a657640cf244b261008b850352a29f3.tar.bz2 musw-9942eb201a657640cf244b261008b850352a29f3.zip |
brought the Sprite struct for future animations.
implemented per-party game state and dynamics.
now the state is broadcast after integration, not before.
fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players.
implemented a proper Keymap the user will be able to configure.
added mkfile rules to manage installation and dependencies.
defined a ton of structs in dat.h for new game objects.
started work on a general vector model abstraction to define ship `skins'.
removed some debug clauses we no longer need. fixed some other ones.
Diffstat (limited to 'mkfile')
-rw-r--r-- | mkfile | 19 |
1 files changed, 19 insertions, 0 deletions
@@ -1,5 +1,6 @@ </$objtype/mkfile +MAN=/sys/man/1 BIN=/$objtype/bin/games TARG=\ musw\ @@ -17,4 +18,22 @@ HFILES=\ dat.h\ fns.h\ +LIB=\ + libgeometry/libgeometry.a$O\ + </sys/src/cmd/mkmany + +libgeometry/libgeometry.a$O: pulldeps + cd libgeometry + mk install + +pulldeps:V: + ! test -d libgeometry && git/clone https://github.com/sametsisartenep/libgeometry || echo >/dev/null + +install:V: man + +uninstall:V: + for(i in $TARG){ + rm -f $BIN/$i + rm -f $MAN/$i + } |