aboutsummaryrefslogtreecommitdiff
path: root/physics.c
diff options
context:
space:
mode:
authorrodri <rgl@antares-labs.eu>2021-07-28 22:15:15 +0000
committerrodri <rgl@antares-labs.eu>2021-07-28 22:15:15 +0000
commit9942eb201a657640cf244b261008b850352a29f3 (patch)
tree43ffc43f9c3fd9dd6e45e835cea0a87381ae16da /physics.c
parentd85705bf67be2a23e3d928f9670732be5484f958 (diff)
downloadmusw-9942eb201a657640cf244b261008b850352a29f3.tar.gz
musw-9942eb201a657640cf244b261008b850352a29f3.tar.bz2
musw-9942eb201a657640cf244b261008b850352a29f3.zip
brought the Sprite struct for future animations.
implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.
Diffstat (limited to 'physics.c')
-rw-r--r--physics.c11
1 files changed, 2 insertions, 9 deletions
diff --git a/physics.c b/physics.c
index 5f45fd9..5bc2e5b 100644
--- a/physics.c
+++ b/physics.c
@@ -1,24 +1,17 @@
#include <u.h>
#include <libc.h>
-#include <draw.h>
+#include <draw.h> /* because of dat.h */
#include "dat.h"
#include "fns.h"
-//enum { DYNTIME, RENTIME, NSTATS };
-//Stats simstats[NSTATS];
-
-
/*
* Dynamics stepper
- *
- * Currently set to a basic spring-damper system.
*/
static double
-accel(GameState *s, double t)
+accel(GameState *s, double)
{
static double k = 15, b = 0.1;
- USED(t);
return -k*s->x - b*s->v;
}