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author | rodri <rgl@antares-labs.eu> | 2023-04-23 14:33:14 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-04-23 14:33:14 +0000 |
commit | 826fce49c5319d0965c603dc950623cc07996376 (patch) | |
tree | b32f1a46ce48c8d6007586bb263be0d75d6052eb /todo | |
parent | 00f7d8dd3dc47ed3cfa951325e809a92c37341b7 (diff) | |
download | musw-826fce49c5319d0965c603dc950623cc07996376.tar.gz musw-826fce49c5319d0965c603dc950623cc07996376.tar.bz2 musw-826fce49c5319d0965c603dc950623cc07996376.zip |
only send/recv the fired bullets on simstate packets.
Diffstat (limited to 'todo')
-rw-r--r-- | todo | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -13,6 +13,7 @@ [✓] waiting for a player [✓] main game [ ] reduce the amount of data sent on every NSsimstate packet + [✓] only send the fired bullets [?] the client must try to connect continously > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up. [ ] more realistic DEC Type 30 CRT emulation |