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authorrodri <rgl@antares-labs.eu>2023-04-23 14:33:14 +0000
committerrodri <rgl@antares-labs.eu>2023-04-23 14:33:14 +0000
commit826fce49c5319d0965c603dc950623cc07996376 (patch)
treeb32f1a46ce48c8d6007586bb263be0d75d6052eb /todo
parent00f7d8dd3dc47ed3cfa951325e809a92c37341b7 (diff)
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only send/recv the fired bullets on simstate packets.
Diffstat (limited to 'todo')
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1 files changed, 1 insertions, 0 deletions
diff --git a/todo b/todo
index e7722ba..a9c0ca7 100644
--- a/todo
+++ b/todo
@@ -13,6 +13,7 @@
[✓] waiting for a player
[✓] main game
[ ] reduce the amount of data sent on every NSsimstate packet
+ [✓] only send the fired bullets
[?] the client must try to connect continously
> there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up.
[ ] more realistic DEC Type 30 CRT emulation