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authorrodri <rgl@antares-labs.eu>2023-03-04 23:32:47 +0000
committerrodri <rgl@antares-labs.eu>2023-03-04 23:32:47 +0000
commit941d146cea7d0c2ce872e599622a5c9e01d37fe2 (patch)
tree0fe67a2d7f4f906b1e33acee2b1d70d2e03e1fa5 /todo
parent9712ec712cc6a57d416ef2b1e86d15ef161016df (diff)
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implemented client reconnection loop.
currently not working. there seems to be a problem with 9front's udp stack. needs investigation.
Diffstat (limited to 'todo')
-rw-r--r--todo3
1 files changed, 2 insertions, 1 deletions
diff --git a/todo b/todo
index bfc0a3d..6827ae2 100644
--- a/todo
+++ b/todo
@@ -13,4 +13,5 @@
[ ] waiting for a player
[ ] main game
[ ] reduce the amount of data sent on every NSsimstate packet
-[ ] the client must try to connect continously
+[?] the client must try to connect continously
+ > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up.