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author | rodri <rgl@antares-labs.eu> | 2023-05-22 09:00:42 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-05-22 09:00:42 +0000 |
commit | e095f65376894dcdef067b63103f2e17e55a1f14 (patch) | |
tree | a941d8ed6b6c6149aa1eee503b11a955fdcf7213 /todo | |
parent | 1baca76aaf266a2d071af4a173aee5b85efeffd6 (diff) | |
download | musw-e095f65376894dcdef067b63103f2e17e55a1f14.tar.gz musw-e095f65376894dcdef067b63103f2e17e55a1f14.tar.bz2 musw-e095f65376894dcdef067b63103f2e17e55a1f14.zip |
improvements to show a bullet's explosion upon ttl consumption.
implemented a vfx subsystem to handle localized, async animations.
Diffstat (limited to 'todo')
-rw-r--r-- | todo | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -1,17 +1,20 @@ [ ] collision detection [✓] toroidal warping -[✓] respect bullets's ttl +[ ] respect bullets's ttl [✓] communicate this event to the clients (δ: fired 1 → 0) [ ] explode when the time comes [ ] fuel consumption [ ] hyperjump [ ] minskytron effect [ ] engine damage on every jump +[ ] nozzle exhaust plume rendering [✓] different screens for each game state [✓] intro [✓] connecting to server [✓] waiting for a player [✓] main game +[ ] keep a score +[ ] manage health [ ] reduce the amount of data sent on every NSsimstate packet [✓] only send the fired bullets [ ] bit packing |