Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | implemented a custom PDU/frame structure on top of UDP for game networking. | rodri | 2022-06-11 | 1 | -1/+17 |
* | got rid of GameState. | rodri | 2022-06-03 | 1 | -10/+0 |
* | added an sprite for the Earth. | rodri | 2021-08-01 | 1 | -1/+1 |
* | began building a universe for every party. | rodri | 2021-08-01 | 1 | -3/+14 |
* | incorporated libgeometry into the project. | rodri | 2021-07-29 | 1 | -13/+16 |
* | made the client window size immutable. | rodri | 2021-07-29 | 1 | -1/+8 |
* | brought the Sprite struct for future animations. | rodri | 2021-07-28 | 1 | -0/+94 |
* | first stages of a full-featured client. | rodri | 2021-07-27 | 1 | -2/+0 |
* | implemented parties to hold PvP match info. | rodri | 2021-07-25 | 1 | -8/+27 |
* | implemented a lobby for users waiting to join a party. | rodri | 2021-07-23 | 1 | -3/+13 |
* | implement a primitive VLA to keep connection state. | rodri | 2021-07-21 | 1 | -0/+8 |
* | implemented very basic server broadcasting. | rodri | 2021-07-21 | 1 | -13/+2 |
* | initial commit. | rodri | 2021-07-21 | 1 | -0/+25 |