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path:
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dat.h
Commit message (
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Author
Age
Files
Lines
*
take the packet seq and ack into account during connection setup. added a pla...
rodri
2023-02-21
1
-3
/
+15
*
implemented a keep alive mechanism.
rodri
2023-02-16
1
-2
/
+5
*
implemented per-packet HMAC to avoid MITM tampering.
rodri
2023-02-11
1
-1
/
+4
*
implemented connection establishment with per client DHX.
rodri
2023-02-11
1
-15
/
+32
*
implemented a packet processing pipeline. got rid of Lobby. began development...
rodri
2023-02-09
1
-33
/
+29
*
vmodeled: plot lines and curves and save them to a file on exit.
rodri
2023-02-03
1
-4
/
+2
*
use libgeometry from the system. got rid of global `theparty`. wrote a little...
rodri
2023-01-31
1
-3
/
+0
*
some corrections to frame processing and nomenclatures.
rodri
2022-06-15
1
-1
/
+2
*
implemented a custom PDU/frame structure on top of UDP for game networking.
rodri
2022-06-11
1
-1
/
+17
*
got rid of GameState.
rodri
2022-06-03
1
-10
/
+0
*
added an sprite for the Earth.
rodri
2021-08-01
1
-1
/
+1
*
began building a universe for every party.
rodri
2021-08-01
1
-3
/
+14
*
incorporated libgeometry into the project.
rodri
2021-07-29
1
-13
/
+16
*
made the client window size immutable.
rodri
2021-07-29
1
-1
/
+8
*
brought the Sprite struct for future animations.
rodri
2021-07-28
1
-0
/
+94
*
first stages of a full-featured client.
rodri
2021-07-27
1
-2
/
+0
*
implemented parties to hold PvP match info.
rodri
2021-07-25
1
-8
/
+27
*
implemented a lobby for users waiting to join a party.
rodri
2021-07-23
1
-3
/
+13
*
implement a primitive VLA to keep connection state.
rodri
2021-07-21
1
-0
/
+8
*
implemented very basic server broadcasting.
rodri
2021-07-21
1
-13
/
+2
*
initial commit.
rodri
2021-07-21
1
-0
/
+25