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* put the player routines in their own unit.rodri2023-06-051-0/+1
| | | | fixed an issue with the threadsim routine that would cause re-stepping of all the previous parties after dissolving one of them due to one of the players quitting.
* integrated cmixer for sound and sfx.rodri2023-05-231-0/+2
| | | | fixed the vfx drawing procedure so that it treats p as the center when rendering the sprite.
* improvements to show a bullet's explosion upon ttl consumption.rodri2023-05-221-0/+1
| | | | implemented a vfx subsystem to handle localized, async animations.
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+1
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* implemented connection establishment with per client DHX.rodri2023-02-111-0/+1
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* implemented a packet processing pipeline. got rid of Lobby. began ↵rodri2023-02-091-1/+0
| | | | development of a network protocol.
* use libgeometry from the system. got rid of global `theparty`. wrote a ↵rodri2023-01-311-10/+0
| | | | little man page draft.
* added an sprite for the Earth.rodri2021-08-011-1/+1
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* began building a universe for every party.rodri2021-08-011-0/+1
| | | | | | | get rid of the notes file. i already keep them on paper. adapted the client to use an rframe for drawing. implemented some VModel methods for testing. FPS2MS → HZ2MS. it makes more sense and is shorter.
* incorporated libgeometry into the project.rodri2021-07-291-0/+1
| | | | | | transitioned the integrator from scalar to vector-based. added a packing procedure for Point2. created the structure to model bullets.
* brought the Sprite struct for future animations.rodri2021-07-281-0/+19
| | | | | | | | | | | implemented per-party game state and dynamics. now the state is broadcast after integration, not before. fixed a bug in the broadcast procedure where it would keep referencing an already freed Party and its players. implemented a proper Keymap the user will be able to configure. added mkfile rules to manage installation and dependencies. defined a ton of structs in dat.h for new game objects. started work on a general vector model abstraction to define ship `skins'. removed some debug clauses we no longer need. fixed some other ones.
* implemented parties to hold PvP match info.rodri2021-07-251-0/+1
| | | | | | started serializing game state through the wire. made some major changes to the Lobby struct, plus the ability to check the health of every connection. added some more debug statements, did some cleanup and put more checks.
* implemented a lobby for users waiting to join a party.rodri2021-07-231-0/+2
| | | | brought the pack/unpack procedures from ssh(1).
* implemented very basic server broadcasting.rodri2021-07-211-1/+4
| | | | | got rid of unnecessary (at least for now) code. brought some e-funcs.
* initial commit.rodri2021-07-211-0/+14
implemented basic server loop, with separate threads to handle connections and run the simulations.