Commit message (Expand) | Author | Age | Files | Lines | |
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* | put the player routines in their own unit. | rodri | 2023-06-05 | 1 | -86/+0 |
* | handle player quits gracefully. | rodri | 2023-05-05 | 1 | -1/+1 |
* | take player input into account when stepping the simulations. | rodri | 2023-02-22 | 1 | -1/+1 |
* | take the packet seq and ack into account during connection setup. added a pla... | rodri | 2023-02-21 | 1 | -8/+95 |
* | implemented per-packet HMAC to avoid MITM tampering. | rodri | 2023-02-11 | 1 | -0/+2 |
* | use libgeometry from the system. got rid of global `theparty`. wrote a little... | rodri | 2023-01-31 | 1 | -23/+20 |
* | implemented a custom PDU/frame structure on top of UDP for game networking. | rodri | 2022-06-11 | 1 | -0/+1 |
* | began building a universe for every party. | rodri | 2021-08-01 | 1 | -0/+3 |
* | incorporated libgeometry into the project. | rodri | 2021-07-29 | 1 | -1/+2 |
* | brought the Sprite struct for future animations. | rodri | 2021-07-28 | 1 | -0/+1 |
* | implemented parties to hold PvP match info. | rodri | 2021-07-25 | 1 | -0/+44 |