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* use a queue for player input to dampen race conditions between the netcode an...rodri2023-06-051-0/+1
* integrated cmixer for sound and sfx.rodri2023-05-231-2/+10
* improvements to show a bullet's explosion upon ttl consumption.rodri2023-05-221-7/+8
* cleanup and comment improvements.rodri2023-05-141-1/+1
* now using PNG files instead of image(6)s. bullet TTL taken into account durin...rodri2023-04-131-1/+12
* implemented toroidal warping. set a default font.rodri2023-03-031-0/+33
* made adjustments to the particles's thrust and player input processing.rodri2023-02-231-1/+1
* (inefficiently) send bullets state and paint them.rodri2023-02-231-1/+2
* take player input into account when stepping the simulations.rodri2023-02-221-0/+60
* implemented per-packet HMAC to avoid MITM tampering.rodri2023-02-111-0/+2
* use libgeometry from the system. got rid of global `theparty`. wrote a little...rodri2023-01-311-1/+1
* implemented a custom PDU/frame structure on top of UDP for game networking.rodri2022-06-111-0/+1
* got rid of GameState.rodri2022-06-031-1/+1
* implemented complete universe particles integration.rodri2021-08-021-1/+1
* randomly position the ships, facing each other.rodri2021-08-011-7/+21
* began building a universe for every party.rodri2021-08-011-0/+63