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#define HZ2MS(hz) (1000/(hz))
/*
* alloc
*/
void *emalloc(ulong);
void *erealloc(void*, ulong);
//Image *eallocimage(Display*, Rectangle, ulong, int, ulong);
/*
* physics
*/
void integrate(Universe*, double, double);
/*
* nanosec
*/
uvlong nanosec(void);
/*
* pack
*/
int pack(uchar*, int, char*, ...);
int unpack(uchar*, int, char*, ...);
/*
* lobby
*/
Lobby *newlobby(void);
void dellobby(Lobby*);
/*
* party
*/
Party *newparty(Party*, Player[2]);
void delparty(Party*);
void addparty(Party*, Party*);
void initparty(Party*);
/*
* universe
*/
Universe *newuniverse(void);
void deluniverse(Universe*);
void inituniverse(Universe*);
/*
* sprite
*/
Sprite *newsprite(Image*, Point, Rectangle, int, ulong);
Sprite *readsprite(char*, Point, Rectangle, int, ulong);
void delsprite(Sprite*);
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