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#include <u.h>
#include <libc.h>
#include <ip.h>
#include <draw.h>
#include <geometry.h>
#include "dat.h"
#include "fns.h"
Party *
newparty(Party *p, Player *players)
{
Party *np;
np = emalloc(sizeof(Party));
np->players[0] = players[0];
np->players[1] = players[1];
np->u = newuniverse();
addparty(p, np);
return np;
}
void
delparty(Party *p)
{
p->next->prev = p->prev;
p->prev->next = p->next;
deluniverse(p->u);
free(p);
}
void
addparty(Party *theparty, Party *p)
{
p->prev = theparty->prev;
p->next = theparty;
theparty->prev->next = p;
theparty->prev = p;
}
void
initparty(Party *p)
{
p->next = p->prev = p;
}
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