diff options
-rw-r--r-- | main.c | 47 |
1 files changed, 38 insertions, 9 deletions
@@ -34,7 +34,7 @@ struct SUparams }; -Memimage *fb, *zfb, *curfb; +Memimage *screenfb, *fb, *zfb, *nfb, *curfb; double *zbuf; Lock zbuflk; Memimage *red, *green, *blue; @@ -44,6 +44,7 @@ Channel *drawc; int nprocs; int rendering; int flag2; +int shownormals; char winspec[32]; Point3 camera = {0,0,3,1}; @@ -332,7 +333,7 @@ filltriangle(Memimage *dst, Point p0, Point p1, Point p2, Memimage *src) } void -filltriangle2(Memimage *dst, Triangle3 st, Triangle2 tt, double intensity, Memimage *frag) +filltriangle2(Memimage *dst, Triangle3 st, Triangle3 nt, Triangle2 tt, double intensity, Memimage *frag) { Rectangle bbox; Point p, tp; @@ -453,14 +454,15 @@ shaderunit2(void *arg) { SUparams *params; Sparams sp; - OBJVertex *verts, *tverts; /* geometric and texture vertices */ + OBJVertex *verts, *tverts, *nverts; /* geometric, texture and normals vertices */ OBJIndexArray *idxtab; OBJElem **ep; - Triangle3 t, st; /* world- and screen-space triangles */ + Triangle3 t, st, nt; /* world-, screen-space and normals triangles */ Triangle2 tt; /* texture triangle */ Point3 n; /* surface normal */ static Point3 light = {0,0,-1,0}; /* global light field */ double intensity; + Point3 np0, np1; params = arg; sp.frag = rgb(DBlack); @@ -469,6 +471,7 @@ shaderunit2(void *arg) verts = model->vertdata[OBJVGeometric].verts; tverts = model->vertdata[OBJVTexture].verts; + nverts = model->vertdata[OBJVNormal].verts; for(ep = params->b; ep != params->e; ep++){ idxtab = &(*ep)->indextab[OBJVGeometric]; @@ -490,6 +493,18 @@ shaderunit2(void *arg) if(intensity <= 0) continue; + np0 = centroid3(st); + np1 = addpt3(np0, mulpt3(n, 10)); + bresenham(nfb, Pt(np0.x,np0.y), Pt(np1.x,np1.y), green); + + idxtab = &(*ep)->indextab[OBJVNormal]; + if(modeltex != nil && idxtab->nindex == 3){ + nt.p0 = Vec3(nverts[idxtab->indices[0]].i, nverts[idxtab->indices[0]].j, nverts[idxtab->indices[0]].k); + nt.p1 = Vec3(nverts[idxtab->indices[1]].i, nverts[idxtab->indices[1]].j, nverts[idxtab->indices[1]].k); + nt.p2 = Vec3(nverts[idxtab->indices[2]].i, nverts[idxtab->indices[2]].j, nverts[idxtab->indices[2]].k); + }else + memset(&nt, 0, sizeof nt); + idxtab = &(*ep)->indextab[OBJVTexture]; if(modeltex != nil && idxtab->nindex == 3){ tt.p0 = Pt2(tverts[idxtab->indices[0]].u, tverts[idxtab->indices[0]].v, 1); @@ -498,7 +513,7 @@ shaderunit2(void *arg) }else memset(&tt, 0, sizeof tt); - filltriangle2(params->dst, st, tt, intensity, sp.frag); + filltriangle2(params->dst, st, nt, tt, intensity, sp.frag); } freememimage(sp.frag); @@ -742,8 +757,11 @@ void redraw(void) { lockdisplay(display); - draw(screen, screen->r, display->black, nil, ZP); - loadimage(screen, rectaddpt(curfb->r, screen->r.min), byteaddr(curfb, curfb->r.min), bytesperline(curfb->r, curfb->depth)*Dy(curfb->r)); + memfillcolor(screenfb, DBlack); + memimagedraw(screenfb, screenfb->r, curfb, ZP, nil, ZP, SoverD); + if(shownormals) + memimagedraw(screenfb, screenfb->r, nfb, ZP, nil, ZP, SoverD); + loadimage(screen, rectaddpt(screenfb->r, screen->r.min), byteaddr(screenfb, screenfb->r.min), bytesperline(screenfb->r, screenfb->depth)*Dy(screenfb->r)); flushimage(display, 1); unlockdisplay(display); } @@ -794,10 +812,15 @@ genrmbmenuitem(int idx) { enum { TOGGLEZBUF, + TOGGLENORM, }; - if(idx == TOGGLEZBUF) + switch(idx){ + case TOGGLEZBUF: return curfb == zfb? "hide z-buffer": "show z-buffer"; + case TOGGLENORM: + return shownormals? "hide normals": "show normals"; + } return nil; } @@ -806,6 +829,7 @@ rmb(Mousectl *mc, Keyboardctl *) { enum { TOGGLEZBUF, + TOGGLENORM, }; static Menu menu = { .gen = genrmbmenuitem }; @@ -813,6 +837,9 @@ rmb(Mousectl *mc, Keyboardctl *) case TOGGLEZBUF: curfb = curfb == fb? zfb: fb; break; + case TOGGLENORM: + shownormals ^= 1; + break; } nbsendp(drawc, nil); } @@ -904,11 +931,13 @@ threadmain(int argc, char *argv[]) if((kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); - fb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan); + screenfb = eallocmemimage(rectsubpt(screen->r, screen->r.min), screen->chan); + fb = eallocmemimage(screenfb->r, RGBA32); zbuf = emalloc(Dx(fb->r)*Dy(fb->r)*sizeof(double)); memsetd(zbuf, Inf(-1), Dx(fb->r)*Dy(fb->r)); zfb = eallocmemimage(fb->r, fb->chan); curfb = fb; + nfb = eallocmemimage(fb->r, fb->chan); red = rgb(DRed); green = rgb(DGreen); blue = rgb(DBlue); |