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Tiny renderer lessons and experiments
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Age
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*
triangulate quads. replace matrix rotation with quaternions.
rodri
2024-01-14
3
-37
/
+122
*
change the model's scale with the scroll wheel.
rodri
2023-12-28
1
-4
/
+5
*
add keys to move the camera around.
rodri
2023-12-28
1
-5
/
+26
*
got rid of unused procedures.
rodri
2023-12-27
2
-22
/
+0
*
organize the code better.
rodri
2023-12-23
8
-332
/
+409
*
renamed def.obj to quad.obj to better reflect its purpose.
rodri
2023-12-22
6
-1
/
+3955
*
experiments with sdfs and texture mapping.
rodri
2023-12-21
2
-19
/
+38
*
added a knob to scale the model.
rodri
2023-12-19
1
-3
/
+14
*
don't test for locking, just do it.
rodri
2023-12-19
1
-13
/
+10
*
initialize the zbuflk to zero.
rodri
2023-12-19
1
-0
/
+1
*
put the zbuflk in the Framebuf.
rodri
2023-12-19
1
-4
/
+4
*
fix memory leak when counting faces during shading.
rodri
2023-12-18
1
-20
/
+23
*
implemented double-buffering.
rodri
2023-12-18
1
-49
/
+124
*
remove unnecessary matrix xforms from the vertex shaders.
rodri
2023-12-18
1
-12
/
+5
*
fix the vertex shader for some of the shading pipelines.
rodri
2023-12-18
1
-4
/
+21
*
added a rotating animation with a corresponding knob to tweak the speed.
rodri
2023-12-18
1
-26
/
+41
*
add knobs to control fb's dimensions. make the light an actual global.
rodri
2023-12-17
1
-31
/
+35
*
added a time uniform bind for cool animations.
rodri
2023-12-17
1
-11
/
+29
*
render in a loop and gather stats about frame latency.
rodri
2023-12-17
1
-26
/
+34
*
added a table of shaders to choose from.
rodri
2023-12-17
1
-17
/
+55
*
added a diablo3 model.
rodri
2023-12-16
3
-1
/
+13335
*
added a toon shader.
rodri
2023-12-16
1
-2
/
+19
*
got stuck and skipped to Lesson 6: Shaders for the software renderer.
rodri
2023-12-16
2
-273
/
+225
*
Lesson 5 prelude: Gouraud shading (not fully working.)
rodri
2023-12-13
1
-15
/
+54
*
add the option to visualize normals.
rodri
2023-11-19
1
-9
/
+38
*
put all the transformations in a single matrix.
rodri
2023-11-18
1
-4
/
+1
*
implemented perspective projection and a new rendering procedure (flag2).
rodri
2023-11-18
1
-16
/
+255
*
correct zfb color rendering.
rodri
2023-11-15
1
-3
/
+3
*
got rid of unused code. implemented memsetd for double sized filling.
rodri
2023-11-14
1
-23
/
+14
*
show the rendering as it happens, with the option of visualizing the z-buffer.
rodri
2023-11-14
1
-19
/
+70
*
add some shaping function experiments.
rodri
2023-11-12
1
-16
/
+65
*
remove unnecessary cbuf2 variable.
rodri
2023-11-12
1
-5
/
+2
*
add mk rule to pull dependencies (libobj for now).
rodri
2023-11-12
1
-0
/
+5
*
correct rgb to rgba conversion.
rodri
2023-11-12
1
-1
/
+1
*
added texture mapping.
rodri
2023-11-12
2
-28
/
+98
*
Lesson 2: Hidden faces removal (z-buffer)
rodri
2023-11-12
1
-72
/
+33
*
Lesson 1: Triangle rasterization and back-face culling—Flat shading render
rodri
2023-11-11
1
-7
/
+25
*
adapted to the new libobj element format.
rodri
2023-11-11
1
-39
/
+57
*
add support for OBJ models (triangles only).
rodri
2023-11-11
4
-26
/
+6643
*
parallelize shader execution.
rodri
2023-11-10
1
-19
/
+85
*
correct the fb's rframe and use another Memimage for fragments.
rodri
2023-11-10
1
-15
/
+13
*
experiments with triangle and circle shaders.
rodri
2023-11-10
1
-4
/
+38
*
track nanosec.c and fix some things.
rodri
2023-11-09
2
-10
/
+117
*
Lesson 1: Triangle rasterization and back-face culling—Triangle shader
rodri
2023-11-09
2
-11
/
+73
*
cleanup.
rodri
2023-11-09
1
-7
/
+6
*
Lesson 1: Triangle rasterization and back-face culling—First attempt
rodri
2023-11-09
1
-10
/
+69
*
Lesson 1: Triangle rasterization and back-face culling—Preparation
rodri
2023-11-09
1
-2
/
+13
*
Lesson 0: Bresenham's Line Drawing Algorithm—Fifth attempt
rodri
2023-11-09
1
-10
/
+10
*
Lesson 0: Bresenham's Line Drawing Algorithm—Third attempt
rodri
2023-11-09
2
-26
/
+40
*
Lesson 0: Bresenham's Line Drawing Algorithm—First attempt
rodri
2022-06-22
2
-0
/
+246