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authorrodri <rgl@antares-labs.eu>2024-07-09 21:00:40 +0000
committerrodri <rgl@antares-labs.eu>2024-07-09 21:00:40 +0000
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adapt to recent changes in libgraphics.
also set the normals correctly in the phong shader after mapping from tangent space. that way we can see the actual normals being used in the normals framebuffer.
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