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authorrodri <rgl@antares-labs.eu>2024-07-09 21:00:40 +0000
committerrodri <rgl@antares-labs.eu>2024-07-09 21:00:40 +0000
commitfe76590b8d9e7ff1b23a5b4ada446e8540c8a602 (patch)
tree38b1fb02456be936d6f1dd5de02749f12f403052 /solar.c
parentb7c3f36539569f5861b259b136ba2f9f14ae9e78 (diff)
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adapt to recent changes in libgraphics.
also set the normals correctly in the phong shader after mapping from tangent space. that way we can see the actual normals being used in the normals framebuffer.
Diffstat (limited to 'solar.c')
-rw-r--r--solar.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/solar.c b/solar.c
index 5fa5497..f9b2712 100644
--- a/solar.c
+++ b/solar.c
@@ -350,7 +350,7 @@ Color
identshader(FSparams *sp)
{
if(sp->v.mtl != nil && sp->v.mtl->diffusemap != nil && sp->v.uv.w != 0)
- return texture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler);
+ return sampletexture(sp->v.mtl->diffusemap, sp->v.uv, neartexsampler);
return sp->v.c;
}
@@ -814,7 +814,7 @@ threadmain(int argc, char *argv[])
else
cmds[i].r = rectaddpt(cmds[i].r, Pt(cmds[i-1].r.max.x+Cmdmargin,cmds[i-1].r.min.y));
}
- screenb = eallocimage(display, viewr, RGBA32, 0, DNofill);
+ screenb = eallocimage(display, viewr, XRGB32, 0, DNofill);
v = mkviewport(screenb->r);
placecamera(&camera, cameracfg.p, cameracfg.lookat, cameracfg.up);
configcamera(&camera, v, cameracfg.fov, cameracfg.clipn, cameracfg.clipf, cameracfg.ptype);