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* readme: add an obj to model(6) conversion guide.rodri2024-09-301-0/+27
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* obj: add more conversion possibilities.rodri2024-09-281-1/+4
| | | | | this brings back the < in.obj obj >out.mdl mechanic that's so handy for simpler models where there are no textures.
* obj: make it right.rodri2024-09-271-4/+3
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* new tool: obj. and changes to use the new model(6) format.rodri2024-09-261-0/+9
| | | | | with this change some models were also completely turned from obj into model(6) ones: 9fs, cirno, and diablo3.
* correct the gouraud and phong shaders. add a blinn shader.rodri2024-08-231-2/+1
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* vis: add options for the clr color, blending and z-buf and a-buf.rodri2024-08-131-0/+7
| | | | | also stop setting alpha always to 1. it's not correct yet but it allows for transparent objects to be blended properly.
* update the readme and add the african_head model.rodri2024-08-031-1/+1
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* update readme.rodri2024-07-151-2/+5
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* add more info to the readme.rodri2024-06-071-0/+11
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* update the readme with a list of tools and their usage.rodri2024-06-071-3/+74
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* adapted to the new libgraphics and its rendering requirements.rodri2024-01-301-2/+2
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* add a readme.rodri2020-04-171-0/+10