Commit message (Collapse) | Author | Age | Files | Lines | |
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* | obj: add more conversion possibilities. | rodri | 2024-09-28 | 1 | -1/+4 |
| | | | | | this brings back the < in.obj obj >out.mdl mechanic that's so handy for simpler models where there are no textures. | ||||
* | obj: make it right. | rodri | 2024-09-27 | 1 | -4/+3 |
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* | new tool: obj. and changes to use the new model(6) format. | rodri | 2024-09-26 | 1 | -0/+9 |
| | | | | | with this change some models were also completely turned from obj into model(6) ones: 9fs, cirno, and diablo3. | ||||
* | correct the gouraud and phong shaders. add a blinn shader. | rodri | 2024-08-23 | 1 | -2/+1 |
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* | vis: add options for the clr color, blending and z-buf and a-buf. | rodri | 2024-08-13 | 1 | -0/+7 |
| | | | | | also stop setting alpha always to 1. it's not correct yet but it allows for transparent objects to be blended properly. | ||||
* | update the readme and add the african_head model. | rodri | 2024-08-03 | 1 | -1/+1 |
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* | update readme. | rodri | 2024-07-15 | 1 | -2/+5 |
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* | add more info to the readme. | rodri | 2024-06-07 | 1 | -0/+11 |
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* | update the readme with a list of tools and their usage. | rodri | 2024-06-07 | 1 | -3/+74 |
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* | adapted to the new libgraphics and its rendering requirements. | rodri | 2024-01-30 | 1 | -2/+2 |
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* | add a readme. | rodri | 2020-04-17 | 1 | -0/+10 |