summaryrefslogtreecommitdiff
path: root/render.c
Commit message (Expand)AuthorAgeFilesLines
* render: remove pointless for-loop.rodri2024-08-311-24/+25
* render: get rid of useless temporary.rodri2024-08-311-3/+2
* implement a general raster interface for the framebuffers.rodri2024-08-291-19/+44
* fix the A-buffer so that it handles multiple render passes.rodri2024-08-211-12/+15
* fixes.rodri2024-08-131-2/+2
* fix FPINVAL error. knob for fb clear color. general improvements.rodri2024-08-111-3/+4
* experimental A-buffer implementation.rodri2024-08-101-15/+91
* fix a double-free. add a generic value-swapping macro.rodri2024-08-051-6/+6
* make the depth buffer 32-bit.rodri2024-08-041-1/+2
* fix line interpolation during rasterization.rodri2024-08-021-3/+3
* implement pixel art upscaling filters scale[23]x. tidy up some code.rodri2024-07-161-4/+2
* enable culling and add a camera knob for it.rodri2024-07-131-4/+5
* fix the geometry glitches when moving things around.rodri2024-07-131-71/+75
* small improvements.rodri2024-07-121-6/+5
* texture nomenclature changes. fb format RGBA → XRGB.rodri2024-07-091-9/+9
* rough color space conversion implementation.rodri2024-07-041-2/+2
* render: don't overwrite the vertex colors with white. report alien prims.rodri2024-06-161-3/+2
* fix the barycoords routine to avoid reporting false degenerates.rodri2024-06-141-1/+27
* replace the Memimage color buffer with a ulong* one. some fixes.rodri2024-06-131-30/+31
* add spotlight params and a light color shading routine. other things.rodri2024-06-101-4/+4
* add cubemaps.rodri2024-06-061-0/+1
* add a tangent parameter for normal mapping, and a world2model xform.rodri2024-06-041-5/+1
* replace the Framebufctl's Lock with a QLock.rodri2024-05-231-0/+1
* fix line rasterization.rodri2024-05-211-6/+5
* fix the perspective projection and add inverse xform functions.rodri2024-05-201-112/+0
* render: improve line raster (not fixed yet). also tag jobs with an id.rodri2024-05-171-6/+7
* clip: fix rectclipline.rodri2024-05-031-1/+2
* add a general primitive with support for points, lines and triangles.rodri2024-05-031-264/+247
* render: add rasterizer init params and per-proc identification.rodri2024-04-241-16/+20
* render: use the primitive's bbox to check for tile membership.rodri2024-04-181-9/+12
* render: make sure the last tile fills the screen.rodri2024-04-181-0/+2
* replace the Triangle with a general purpose Primitive.rodri2024-04-161-91/+94
* render: split tiles vertically instead of horizontally.rodri2024-04-151-4/+4
* add some instrumentation to measure pipeline stage time.rodri2024-04-151-2/+23
* implement a fully concurrent pipeline based on tiles.rodri2024-04-151-27/+171
* simplify the job scheduler. correct two mistakes regarding the Viewport.rodri2024-04-051-69/+26
* viewport: add a way to access front and back buffers.rodri2024-04-011-1/+1
* pass a Viewport in the Renderjob instead of a fb.rodri2024-03-261-2/+5
* implement a (partially) concurrent pipeline.rodri2024-03-251-125/+186
* use the new libgeometry berp routines. add a frame counter to the camstats.rodri2024-03-211-2/+2
* pass material properties to the fshader.rodri2024-03-061-1/+1
* make the fshader return a Color instead of a Memimage. clean things up.rodri2024-03-061-20/+26
* add a texture sampler with nearest and bilinear routines.rodri2024-03-061-42/+58
* add user-defined vertex attributes (varyings) and improve the interpolation c...rodri2024-03-031-58/+47
* have separate routines for drawing and memdrawing.rodri2024-02-271-1/+1
* interpolate every vertex attribute when clipping and during rasterization.rodri2024-02-251-21/+35
* add initial support for OBJMaterial properties.rodri2024-02-211-9/+33
* pass an entire entity to the shader unit. fix a bug in cliptriangle.rodri2024-02-141-25/+21
* lay out the grounds for a scene renderer.rodri2024-02-131-126/+20
* completed homogeneous clipping procedure.rodri2024-02-121-39/+60