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authorrodri <rgl@antares-labs.eu>2023-04-25 01:40:32 +0000
committerrodri <rgl@antares-labs.eu>2023-04-25 01:40:32 +0000
commitfcc06b383c3490d105b527849dcf0b9d7af8481f (patch)
treef4f1be410c1e91efd79aa41562380b73ddd1814c /todo
parent826fce49c5319d0965c603dc950623cc07996376 (diff)
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bullets aren't fired unless the server says otherwise. also don't draw bullets that weren't fired.
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diff --git a/todo b/todo
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+++ b/todo
@@ -14,6 +14,7 @@
[✓] main game
[ ] reduce the amount of data sent on every NSsimstate packet
[✓] only send the fired bullets
+ [ ] bit packing
[?] the client must try to connect continously
> there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up.
[ ] more realistic DEC Type 30 CRT emulation