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author | rodri <rgl@antares-labs.eu> | 2023-04-25 01:40:32 +0000 |
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committer | rodri <rgl@antares-labs.eu> | 2023-04-25 01:40:32 +0000 |
commit | fcc06b383c3490d105b527849dcf0b9d7af8481f (patch) | |
tree | f4f1be410c1e91efd79aa41562380b73ddd1814c /todo | |
parent | 826fce49c5319d0965c603dc950623cc07996376 (diff) | |
download | musw-fcc06b383c3490d105b527849dcf0b9d7af8481f.tar.gz musw-fcc06b383c3490d105b527849dcf0b9d7af8481f.tar.bz2 musw-fcc06b383c3490d105b527849dcf0b9d7af8481f.zip |
bullets aren't fired unless the server says otherwise. also don't draw bullets that weren't fired.
Diffstat (limited to 'todo')
-rw-r--r-- | todo | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -14,6 +14,7 @@ [✓] main game [ ] reduce the amount of data sent on every NSsimstate packet [✓] only send the fired bullets + [ ] bit packing [?] the client must try to connect continously > there's an error in the udp stack that doesn't allow the client to receive packets if run before the server is up. [ ] more realistic DEC Type 30 CRT emulation |